1. #31
    New Member User Gallery
    Join Date
    Nov 2004
    Location
    Barcelona,Spain
    Posts
    21

    Default

    Adorable!!!! I love it.Just I LOVE IT!!!

  2. #32
    Senior Member User Gallery
    Join Date
    May 2008
    Location
    Simi Valley/San Jose, CA.
    Age
    28
    Posts
    284

    Default

    Winrawr - Thank you. When I get a chance I'll post them up.

    Funky - Hey bud thanks. Been meaning to message you about textures and shaders. Just been so busy.

    Spaceman - Thanks bud. Gotta hand it to Marco Kunardi for a great concept.

    Gary - Thank you!

    Slosh - Thanks, more the reason I wanted to share it. It feels different then the normal hyper real.

    Grassetti - Thanks bud!

    Mushmouth - Thanks. I just used the regular method of retopo. But like the princesse's hair (both cut and caged) I used qRemesher because it could give me a pretty even result with no time cost.

    Uber - Thanks man

    Matt - Haha hey I felt the same way. Thanks.

    Gilberto - Thanks. The best thing I learned was how to paint hair. I had never really done it before and after a few models I started to get a rhythm to it.

    TanTeck - Thanks. A light rig was made in Maya for building renders. Just so the characters felt like they were under the same lighting I just exported them out to Maya.

    Kanex - Thanks bud

    Kokoro - Well the entire game was definitely a team effort. I can only take credit for parts of it. But thank you.

    Jester -Thank you. Yeah I wanted to keep it a bit light hearted. Not too dry.

    Nebular - Thank you!

    Nofounture - Thank you

    Crimson - Thank you. Nothing beats just getting into Zbrush and treating it like clay.

    JL - Thank you

    Ws6 - Thank you. Yep in the end it's a tool. Doesn't matter what tools you use to get to the end product, just matters you get there and it looks solid. .....still a pretty awesome tool.

    Poda - Thank you. Yeah that was just a quick screen grab. I start off lower then that and work my way up. I don't know if there is any other way to create an alpha in Zbrush but what I did was create my design in white on a black background. Then in photoshop I would color select the black take it out and just leave the white. During the Dyanmesh stage the mouth is fused together. In the retopo stage I open it up and create just a mouth hole. I use a male and female inside mouth when I render.

    Uruk - Thank you

  3. #33
    Senior Member User Gallery
    Join Date
    Jul 2011
    Location
    France
    Posts
    234

    Default

    Excellent work! I love it! ^^
    Chris R
    _______________________

  4. #34
    Member User Gallery
    Join Date
    Nov 2009
    Posts
    47

    Default

    wow i like your style..
    great job!!!
    congrats on top row..

  5. #35

  6. #36
    Senior Member User Gallery
    Join Date
    Sep 2008
    Age
    26
    Posts
    275

    Thumbs up

    Thanks for putting in this work to make your workflow clear, it is very much appreciated
    Portfolio website: www.ThijsdeBruijn.com

  7. #37
    Senior Member User Gallery
    Join Date
    Nov 2008
    Location
    Scotland
    Posts
    108

    Default Absolutely delightful

    Thank you for sharing your preciuos work with the community.
    I bet you were desperate to show everyone.
    You and your team should be very proud of yourselves :-)
    For 3D Printing UK
    www.magicmodel.co.uk

  8. #38
    New Member User Gallery
    Join Date
    Jul 2011
    Location
    Baltimore, MD
    Age
    26
    Posts
    14

    Default Wonderful!

    This was beautifully done. My favorite things are the expressions on the characters' faces and the detail put into the eyes of all of them. The colors you chose for the eyes make the expresssions on their faces that much more dynamic. There was alot of dedication and love put into these characters.

  9. #39
    Senior Member User Gallery
    Join Date
    May 2008
    Location
    Simi Valley/San Jose, CA.
    Age
    28
    Posts
    284

    Default

    Alien - Thanks bud.

    Mrzeal - Thank you.

    Etcher - Thank you! Love the work you do.

    Slice - Thank you. I just wanted to give back. These forums have helped me out so much that it's the least I could do.

    Magic - Thank you. Indeed we are! Every time I finished a character I knew I was that much closer to being able to share them.

    Sculptura - Thank you and yes your right. Each characters eye's needed to be different and some how tie into their over all character. Human eye's were also slightly different then animal eyes. Also having the conversation moments in the game allows us to have really fun expressions that the player could actually see.

  10. #40
    New Member User Gallery
    Join Date
    Oct 2007
    Posts
    7

    Default retopo

    What was your retopo technique? Zspheres or Qremesher?

  11. #41
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Bosnia, Sarajevo
    Posts
    502

    Default

    Awesome work Craig! Loving everything from characters to the buildings. Massive respect!

  12. #42
    Senior Member User Gallery
    Join Date
    May 2008
    Location
    Simi Valley/San Jose, CA.
    Age
    28
    Posts
    284

    Default

    Enqore - I used Zspheres for the faces and then qRemesher for the hair at the end. qRemesher would had really helped out if I had it in the beginning, for the robes.

    Bomoh - Hah thanks bud. I've been meaning to comment on your post on CGFeedback. Your current model is looking great!

    Some more artwork for the game can be found here..

    http://blog.storm8.com/post/34250540...f-castle-story

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •