Amazing work. What's your general workflow for thiS kind of project. How many did you have to work on at once?
Amazing work. What's your general workflow for thiS kind of project. How many did you have to work on at once?
Last edited by WilbertPierce; 09-22-12 at 10:49 AM.
Did you conceptualize the creature design , or where these pieces a part of the company decision as a team?
Nice !
Fantastic Designs! I look forward to killing your creations soon![]()
Awesome work man thumbs up!
some lovely sculpting..
but can I just say that reptiles don't have mammary glands... its a small point, but it spoils that design for me.
These figures are great and inventive in memorable ways and they work so well together as a set. Love the final renders. The colors and shading have just the right amount of details.
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BUSNISMANPATRIOT - thanks man
Yeenke - thanks dude
BoBo_the_seal - thanks man, love the work you did on darksiders. you're a real beast sir
Eiad - thanks
blueferret - appreciate the kind words
SolidSnakexxx - thanks dude, glad you like them
sculptor.zb - thanks man
MattSkinny - thanks man, rigs were simple so we had to put more expression and attitude in the face and body.
Eonsuu - thanks man. glad to hear youre liking the game. i havent talked to anyone whos played it yet. good to hear its well received.
massgard - thank you, animal anatomy is rough. i still dont feel comfortable with it. reference is key for sure. glad you like it though!
aliengraphic - appreciate the comments
Morgaine - thanks! good to hear youre playing the game and liking it.
pOiNtPuShEr - thanks Danny, hope all is well you dude! we should meet up sometime soon. its been too long my friend. i miss your face haha
WilbertPierce - thanks man. generally we had 5-10 workdays to complete. i only worked on one at a time. workflow consisted of basemesh, sculpting, retopo, uvs, bake maps, texture, and then paint skin weights. pretty standard practice for any game studio.
Medicinehorse7 - more of a team decision i would say. the art director always said a good modeler can make a concept but a great one can make a concept better. so, some of these i took some artistic liberties that i felt made them stronger designs. whereas, others i just made what was in the concept. it really depended on feedback from the team and lore behind each character.
SammehSAMURAI - haha thanks dude! kill away!
makan ansari - thanks
digi-mech - to each their own, thanks for checking it out.
ArtBot - thanks dude, glad you like 'em!
Last edited by jjvdb15; 09-23-12 at 02:02 PM.
great Stuff James!always a pleasure to see your new Stuffs!![]()
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Mohammad Modarres
Available for Freelance/Full time job.
Website
Blog
ZBcentral sketchbook
Amazing characters!Beautiful work![]()
Great jobs, i'm still in the learning process but i want achieve that level of amazing sculpts.
I love that there is very little drop in quality between the high-rez versions you've shown and the in game versions I see just about every night now.
Having come from other MMOs, GW2 is such a fun experience and a lot of that is owed to your great work.
Great work Jim! You made our game AWESOME! Can't wait to see what you're working on now.
Great work,
See basic skills are solid, the final effect rendering engine?