Originally Posted by
RorrKonn
On my home PC I personally only consider DynaMesh for zBrush only.
I personally would not use DynaMesh for C4D on my home PC.
If I had a super computer I might think other wise.
As you see in zBrush gallery there are mostly Characters.
Not a lot of buildings or cars.
You could do this for a building or car or any thing.
One way you could model a Character for C4D.
Model a low poly count 2,500 character mesh in C4D.
If you want 100% quads,Divide once 100% quad.
The low poly count 10,000 character mesh is for C4D rigs.
Send to zBrush ,Divide to millions.Add Details.
Save Vector Map for C4D.
Now you have a millions poly count detailed Character but you only half to deal with the low poly count character mesh of 2.500 or 10,000.
in C4D untill you render.
With Vector Map's or Displacement Map's Topology is not a major issue with me personally.
If you use zBrush Brushes for detail ,Best to use a Wacom tablet ,Wacom takes some skill.
You half to make sure your app supports Vector Map's or Displacement Map's.