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    Default Torn Cloth Tutorial

    Working on one of my projects I wanted to add a torn look to the edges of fabric. After some experimenting I finally figured out how to do it in Zbrush, and it looks pretty good. Quick overview of it is your using a weave pattern with Micro Mesh to Geo to get you torn fabric, but doing the whole model this way will create an insane amount of polys, so figured out how to just make the edges geo and the rest of the model using Micro Mesh during the BPR. I go into detail below. Like to see what you guys can produce with this effect, so feel free to post your results.

    Also supplying you with my weave pattern ztool to get you started.
    Weave4-Tight.zip








    (Update: Click Align Edge on the Modify Topology next to Micro Mesh Button to prevent the Micro Mesh from flipping or rotating your Micro Mesh.)



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    hey man you are great! thx 100000000 for this, really interesting and useful

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    Quote Originally Posted by LVXIFER View Post
    hey man you are great! thx 100000000 for this, really interesting and useful
    Glad I could help. Definitely post some of your results here, Id like to see what you can come up with this technique.

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    Thumbs up

    very nice lesson

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    Quote Originally Posted by Slawa_L View Post
    very nice lesson
    Thanks!

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    Thumbs up

    Great tutorial, very clear. Thanks for sharing

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    Quote Originally Posted by Mr.Spooky View Post
    Great tutorial, very clear. Thanks for sharing
    Your Welcome! Hope its useful for you.

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    Great tutorial man, thanks . One problem though, since the seams only go away when you do a BPR, I'm guessing it wont work as well if you were to take it into any other software for rendering or printing. Is there a reason you use weave pattern as a micromesh instead of just using it as an alpha?

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    Quote Originally Posted by polaroid29 View Post
    Great tutorial man, thanks . One problem though, since the seams only go away when you do a BPR, I'm guessing it wont work as well if you were to take it into any other software for rendering or printing. Is there a reason you use weave pattern as a micromesh instead of just using it as an alpha?
    Unfortunatly you cant export the model out unless you want like a 20 million+ poly model if you BPR to Geo the whole cloth out, so you have to stay in Zbrush for this Technique. I thought it would be Cool to have actual geometry to tear, instead of doing the same old alpha trick. Guess its your personal preference on what Technique you want to use.

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    This is a amazing Tutorial and very creative. I am going to give this a try for sure thankyou...

    Brian

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    Top row tutorial, thanks for sharing ^^

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    Very cool technique. Thanks a lot for sharing.

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

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    Quote Originally Posted by Promethias View Post
    This is a amazing Tutorial and very creative. I am going to give this a try for sure thankyou...

    Brian
    Quote Originally Posted by Tetsuoo View Post
    Top row tutorial, thanks for sharing ^^
    Quote Originally Posted by highlander_72 View Post
    Very cool technique. Thanks a lot for sharing.

    Cheers!
    Thanks Everyone! Glad you liked the Tutorial. Definitely post your results here, I'd like to see how people are using the Technique.

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    Very awesome tutorial Sir ! Thanks a lot

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