1. #1
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    Default Maya 2013 -> GoZ importing problems

    So I have some objects that I've been trying to move into zbrush to do some sculpting on, and whenever I push the magic GoZ button i get an error that says:

    ----------------------------------------
    IMPORT ERROR

    Incorrect Face data detected.
    Operation canceled.

    OK
    ----------------------------------------

    After pushing OK, there is another dialogue box that says:

    Error encountered while importing a file


    I have spent a fair amount of time searching the internet for a solution to this problem but the only thing I can find is one thread located in the zbrushcentral archives. Which I am unable to access

    I have made other objects that import correctly using GoZ and I can import the defective meshes using an obj export/import just fine. I am really wanting to use GoZ for this transfer because I have creased edges on these mesh's and am honestly not proficient enough with zbrush to apply creased edges to them inside of the software.


    Any help would be appreciated.

  2. #2
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    Same is happening to me, new machine with maya 2012 hotfix 4, and zbrush 4 r4.

    Would love to be able to bring in a creased mesh. But I'm unable to import .ma files with or without GoZ. I was able to do so before with the same versions of maya and Zbrush on the old system. Confused of why it stopped working, I don't think is GOZ related for importing an individual .ma doesn't work. I've created a simple sphere in maya to import in Zbrush, same thing... Help!

    Thanks1

  3. #3
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    OK at least for me the problem was solved once I deleted all my color sets. The mesh had 3 vertex color sets, which are independent of history. After that I was able to bring the mesh into Zbrush.

    I hope this helps!



    I saw another forum about maya 2013 that says it adds a -ch to the .ma file removing them seems to fix it temporarily...


    -Kjeld
    Last edited by Mr.Kjeld; 10-25-12 at 05:57 PM.

  4. #4
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    Quote Originally Posted by Mr.Kjeld View Post
    OK at least for me the problem was solved once I deleted all my color sets. The mesh had 3 vertex color sets, which are independent of history. After that I was able to bring the mesh into Zbrush.

    I hope this helps!



    I saw another forum about maya 2013 that says it adds a -ch to the .ma file removing them seems to fix it temporarily...


    -Kjeld

    This helped a great deal. I was having the same issue and had no idea I had vert color applied to the mesh and if it wasn't for this thread I wouldn't have thought to check

  5. #5
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    excellent find. I just encountered the same error. Didn't find anything on vertex color, but I figured uv-data is also vertex data, and indeed; a second uv channel was the culprit. Removing that made a transfer to zbrush possible.

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