1. #16
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    Thumbs up

    Quote Originally Posted by peterhkonig@gmail.com View Post
    OMG I get so angry when I get a crash when saving a project. Holy crap did I just waste a ton of time. I'm saving, I'm being good, then bam! AARGH. I need to go for a walk.
    that happens to me all the time.

    Hey love the work keep' em coming!
    -Matt

  2. #17

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    Fantastic designs and great sculpting!

    Sean

  3. #18
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    Thanks, peeps. Here's a process video if you're interested.


  4. #19
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    So f*ing cool Peter.
    Portfolio

    ..Now available for freelance..

  5. #20
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    Impressive design. Stood out from the crowd.
    Johan Lorentzen
    Character Modeller/Texturer
    www.Belltann.com | My Sketchbook

  6. #21
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    Creepy as hell love your monsters! are they all ZBrush renders?

    Peace

  7. #22

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    It is absolutely fantastic.

  8. #23
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    Default Wonderful design

    Incredible texture and creepy design. I love them all.

  9. #24
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    Great this Schpronk !
    Last edited by Carcaryas; 09-10-12 at 05:22 AM.
    Available for freelance/Full-time

    http://www.carcaryas.com

    http://vimeo.com/33844565

  10. #25

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    Peter, this is a fantastic video of the sculpt. I love creature work, and try to do creature work myself, I respect your skills. I mean no disrespect when I ask this, why did you choose to paint the face black and cover up all that fantastic color work you had on the head? The black beak looks great, if you did a high contrast black shadow across the face would you have achieved a similar effect? How did you mix the glossy black beak with the other matte colors on the head in Zbrush?

    You are an inspiration,

    Sean

  11. #26
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    Hey Sean;
    I know what you mean about covering up detail. My attitude is that that's how nature works sometimes. If this thing evolved naturally, who knows what would lead to a particular coloration. It's crazy looking but it's supposed to be a natural creature, not one that was hand made and decorative. Once you start fawning over your details to show off how hard you've worked, things can get a little precious. My feeling is that if you suggest detail that isn't obvious on first glance, it can draw the viewer in and give them the pay off of additional discovery. Like looking at the emperor scorpion I used to have as a pet. From a couple feet away it's just shiny and black, but the closer you get there's so much more going on. Also, if you're designing for a film or game there's the graphic qualities to consider. When you pull back to the average view you're going to have, does it read well? If I enhance every aspect of the shape and pull back, it can sometimes look noisy and confusing. On this particular guy, I just liked the read I got from a distance. Good question though.

    As far as material blending, there's a setting in the render options to blend matcaps. I just masked off cavities and sprinkled plastic toy matcap over the duller stuff.

  12. #27
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    Default quick character sketch


  13. #28
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    Nice, I love this last guy!
    Bryan Wynia
    Senior Character Artist: Hi-Rez Studios
    Blog
    CGTOD Concept Sculpting and Maquettes

  14. #29
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    I'm wondering what this guy sounds like, nice job!

  15. #30
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    Man does he looks great !

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