This is actual a small tutorial I put together to demonstrate how I make meshes that are compatible with the DAZ3d transfere utility tool which is used to rig meshes. While the armature is primarily done in meshmixer the detailes are primarily done in sculptris.
I think it is totally cool that your mesh can inherit the rigging one a couple of clicks of your mouse button and not weeks of adding bones and weights one bone at a time and one surface group at a time.