Amazing! Whenever I start a new character I look at the quality that Blur Studio artists produce and try to reach that professionalism. Great job!
Way cool.. Love the characters from the game. Amazing quality!
Predator:The Huntress: http://www.zbrushcentral.com/showthread.php?194913-Predator-The-Huntress
My ZBrush Class: http://www.zbrushcentral.com/showthread.php?179237-Quick-Sculpts-for-my-local-Class
Lady of Naga - A Digital to Bronze Art: http://www.zbrushcentral.com/showthread.php?165385-Lady-of-Naga
Wow, i am blown away ! fantastic work!
Stunning work Alessandro, did you make all those characters?
Duuuude. These characters look amazing! The life in the faces with the asymmetry and imperfections is really top notch. The clothing and accessories work is flawless too. Congrats on a fine piece of work!!
I'd love to be part of something like this in my future!
Good, good work guys, but make sure the review some of the anatomy of nostril on certain character.
i mean do you have 2 holes floating like that ... first image ...Bhahahahaha !!!
Last edited by Freewaldo; 09-01-12 at 02:03 PM.
Outstanding, the work that comes out of Blur is one of the reasons I aspire to be a character artist. I also have a few questions that I would like to ask too. It doesn't really matter who answers them, thanks.
1. What is the typical poly count for the base mesh of a character before it goes into Zbrush vs. the final character after retopology?
2. What are some of the brush that the character artist use on their characters?
3. And this is one that I've been curious about when dealing with video game characters vs. cinematic. Is the whole body used once the body is completed? Meaning do you get rid of the torso if the character has a shirt or the legs if they have pants?
Senior Character Artist - Sony Santa Monica
You are inspiring artists!