1. #16
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    Amazing! Whenever I start a new character I look at the quality that Blur Studio artists produce and try to reach that professionalism. Great job!
    "This dream is all I need, because it's all I ever had."

    Website: http://www.danpants.com/

  2. #17
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    Wow too good!

  3. #18
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    WOW!! SUPERB WORK!!
    My portfolio | My Sketchbook |My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  4. #19
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    Way cool.. Love the characters from the game. Amazing quality!

  5. #20
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    Thanks for sharing, great shots. You guys did an awesome job... as always.
    www.rudymassar.com
    Modeller and CG-Sculptor at MPC London

  6. #21
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    Wow, i am blown away ! fantastic work!

  7. #22
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    Stunning work Alessandro, did you make all those characters?

  8. #23
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    Duuuude. These characters look amazing! The life in the faces with the asymmetry and imperfections is really top notch. The clothing and accessories work is flawless too. Congrats on a fine piece of work!!

    I'd love to be part of something like this in my future!

    Jesse

  9. #24
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    Incredible work...you have some kind of dream team in your character artist deparment...keep making this kind of post when possible!!

    cheers!

  10. #25
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    Good, good work guys, but make sure the review some of the anatomy of nostril on certain character.

    i mean do you have 2 holes floating like that ... first image ...Bhahahahaha !!!
    Last edited by Freewaldo; 09-01-12 at 02:03 PM.

  11. #26
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    Outstanding, the work that comes out of Blur is one of the reasons I aspire to be a character artist. I also have a few questions that I would like to ask too. It doesn't really matter who answers them, thanks.

    1. What is the typical poly count for the base mesh of a character before it goes into Zbrush vs. the final character after retopology?

    2. What are some of the brush that the character artist use on their characters?

    3. And this is one that I've been curious about when dealing with video game characters vs. cinematic. Is the whole body used once the body is completed? Meaning do you get rid of the torso if the character has a shirt or the legs if they have pants?

  12. #27
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    Default How did you do the pore texture?

    1. AMAZING! Stunning work!

    2. How do you do the skin pore texture?

    Thanks for sharing!

  13. #28
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    Awesome

  14. #29
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    Beautiful models,
    You are inspiring artists!

  15. #30
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    nice new models From Blur Artists!Always great to see new Works From you guys!
    --------------------------------------

    Mohammad Modarres

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