Hello
of course great work guys !!
only one crit from me is that i dont like Vaas's face specially in cinemaric here on screens looks nice

and bald head its preety cool (much better than with hairs )
Few questions:
-why clay heads are blured ?( i know Blur studio but.... hehe)
Probably because those heads were just placeholders and not close to the final ones.
-Did you have one topology for male bodies and for female bodies ?
yes, generally speaking ,pretty much
and what about heads ? all heads had different topology ?
we tend to use one specific topology that we refined along these years when it comes to human characters, for creatures it might differ a little according to the design.
-Could you show some wires ? specially head wires ? I'll be really grateful
I don`t have any recent one at hand but you can browse my website and there are plenty of wireframes, heads included. They might not be the latest ones but they`re not that far in terms of topology/density.
-How many polygons did you have on one heads ?
Not really sure...maybe a little less than 20.000 tris?
-Did you make rig setup for heads or only blendshapes/morphs ? or maybe you mixed it and using blendshapes and facial rig ( if i say facial rig i mean some simple rig nothing fancy)
-How long did you have on one character (for model(hp, zbrush etc.) and with texture) ?
Depends on the complexity of the character, but nowadays as an average it takes around 30 days for a main character including modeling (zbrush included) , texturing and shading.
-One modeler made full character (model and textures) or some modelers made only model without textures ?
As a general rule each modeler takes care of a given character in all the production aspects which almost always includes both modeling and texturing/surfacing
-Where you did hairs ? (hairfarm, ornatrix...etc.)
We are using ornatrix + vray, lately
ps. eklettica--> I would love to see some new stuff from you !!
Me too
....soon hopefully
ps2. sorry for my english
