hey guys!!
i've been working on this study for some time, and now decided that it was good enough to show here for crits before i hit the "final render" button...
i did the base in zbrush and then re-topologized it in silo. rendered in maya.
and here is the wire and flat shaded model.
looking forward to hear what you think.
-r


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. two small suggestions maybe for the render - it looks very nice, i like the plasticity, but a depth of field calculator can help for more accurate results, that way the model wont look so small. also, i personally would change that wooden block for a nicer base, the sculpture deserves it
