Hello everybody,I wanted to present old men with cool and relaxed spirit.
I started creating a bust in zbrush from z sphere-adaptive skin (basic shape,proportion)-dynamesh Resolution 1200 and than continuing sculpting more detail (mouth,nose,.)than i used new retopology toll And made base mesh from around 1000 poly out of dynamesh with sculpting friendly topology(loops around eyes ,mouth...)than i project all detail on new topology and continuing sculpting (wrinkles,pores,...)and texturing.I created solid uv lay out for normal map , displacment map and textur for rendering in mental ray...Accessories Was modeled in maya and than refine shape and textured in zbrush.I hope you like final outcome...