1. #1
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    Default Sculptris Challenge - The Dragon

    I think Spork and anthonydraco had a good idea, plus we're long overdue for a challenge in here.
    So here's it is.
    Sculptris Challenge - The Dragon.
    All entries should at least contain some Sculptris work, sculpting, painting whatever. All models should be Original, no Daz stuff or whatever. They can be Retopo'd ... and Rendered in any software, but post your Sculptris screencaps - mid work, so we can see how you use Sculptris !! We'll probably have a Halloween Challenge so lets make the deadline October 1st ....

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    So few people here anymore for a really big turnout, but I'm still in for it. I may start something new with a bit more detail though.

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    My entry


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    here is mine.. made him over a year ago.

    http://www.zbrushcentral.com/showthr...l=1#post853655

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    WIP 1,5hrs

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    How do you do the wing membrane? I'm stuck.

    And I could use a little tips on how to mold the object into a long trunk. I manage, but always struggle with it. You know, how do you pull model long and make it point like when you try to make a snake in kindergarten?

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    First, move the Detail Slider a bit to the right, then pick the Grab tool and uncheck the limits dot. Use that to make snake tails and fingers.

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    Thank you. I assume that's the tail and trunk?

    What about the wing membrane? I always struggle pulling out a straight, thing flap.

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    Default My Dragon WIP

    Quick basic geometry in Sculptris ... off to retopo/rebuild

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    Reached the point where sculptris stops to make fun. Will goZ to zBrush now.






    Doing wings is a bit tricky. Start with main Bone. Paint with "DRAW" and unchecked clay the wings first part. Don't start too thin. Drag it out. Watch geometry all the time. Correct holes and artefacts with "reduce brush". Use "Flatten" for ...flattening
    "Pinch" for nice endings. And practise, practise, practise for good results.

    Cheers
    Last edited by Knacki; 08-29-12 at 12:04 PM.

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    Here is my WIP dragon. The side looks decent enough for an initial start. Too bad the front looks like a chicken. sigh.

    More updates later. Cheers.


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    Quick, and not very good detailing in zBrush:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Decided to add more detail in Sculptris.

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    Quote Originally Posted by Knacki View Post
    Quick, and not very good detailing in zBrush:
    Nice! Did you use the scale brush or your own custom brush?
    Besides using UV's and alphas, I never did figure out a good way to do scales. What was your approach?

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    Quote Originally Posted by ctran3d View Post
    Nice! Did you use the scale brush or your own custom brush?
    Besides using UV's and alphas, I never did figure out a good way to do scales. What was your approach?
    In zBrush use Lightbox -> "Scales" Folder there are several brushes.
    I used the Lizard brush
    UV's ? To be honest I don't know.
    I just plan to do some polypainting. & render in zBrush.
    Basemesh is still quite highpoly. Tried QRemesher first time.

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