1. #31
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    "Unfortunately, due to NDA restrictions we are not at liberty to show their demonstrations. "

    Damn

  2. #32
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    My thanks for broadcasting the knowledge of the Oracles available beyond the confines of Delphi.

    To open up the experience of Siggraph to all in this manner is wonderful and greatly appreciated.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  3. #33
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    Red face Thank you....

    Thanks a lot for posting.............
    Thank You
    Surajit Sen
    3D Character Artist-Digital Sculptor
    India
    http://surajitsen.webs.com/
    Mail:-sen.surajit@yahoo.co.in

  4. #34
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    Default I wish the videos were available for Purchase somewhere.

    I am still trying to figure out that topo brush.
    Practice makes perfect I suppose.

    Great Stuff as usual.

  5. #35
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    New vids are great. I still have a question about the extruding edges mentioned in the topology brush one. Head just goes to the edge of teh mouth and eyes, saying that we can extrude those edges. How do we do that? Anyone know?

  6. #36
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    video 3 in particular was awesome.

    personally, i'm finding doing edge manipulation/loops/traditional modeling techniques in zb to take a lot longer and be a lot more tedious to do than in something like maya so i'm trying to figure out a good workflow to handle hard surface tasks inside of zb... and i think this kind of almost CSG style booleaning with dynamesh may be the way to go.

    would love to see more videos on this kind of technique
    - ideal/max resolutions... what we should be aiming for
    - best practices
    - things to avoid

    anyway, great series.

    jin

  7. #37
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    Default Thanks!

    Great Thread, thanks for sharing, handy to see you can get rid of topo overlaps, and other insteresting tips.
    Count me in for hat/shirts etc.

    Cheers,

  8. #38
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    Quote Originally Posted by jinchoung View Post
    video 3 in particular was awesome.

    personally, i'm finding doing edge manipulation/loops/traditional modeling techniques in zb to take a lot longer and be a lot more tedious to do than in something like maya so i'm trying to figure out a good workflow to handle hard surface tasks inside of zb... and i think this kind of almost CSG style booleaning with dynamesh may be the way to go.

    would love to see more videos on this kind of technique
    - ideal/max resolutions... what we should be aiming for
    - best practices
    - things to avoid

    anyway, great series.

    jin
    +1
    Dustin
    .:|Sketch Book |:.



  9. #39
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    Great vids, though they also raise the jealousy factor for me, seeing all those lucky people in the audience.

    Also: Surely, there must be somewhere we can get our hands on those t-shirts/caps/etc. A cape would be nice, too, to go with the shirt, because I know I'll feel like some kind of superhero walking around with the ZB logo on my chest

  10. #40
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    Quote Originally Posted by SwampGhost View Post
    Great vids, though they also raise the jealousy factor for me, seeing all those lucky people in the audience.

    Also: Surely, there must be somewhere we can get our hands on those t-shirts/caps/etc. A cape would be nice, too, to go with the shirt, because I know I'll feel like some kind of superhero walking around with the ZB logo on my chest
    Personally I'd like ZBrush boxers LOL!

  11. #41
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    thanks for sharing these video show things i didn't even know were possible in ZBrush ! looking forward to know better...

  12. #42
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    Man, been a long Thursday, drop that Thursday vid already!

  13. #43
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    Quote Originally Posted by Pale-Face View Post
    Second this, having the hair video cut out was a bit of a tease. I was loving the tute.

    Cool to see something none the less.
    I have to agree on this, it was just getting good with the styling then....Zbrush Logo. Please post the second half of this tutorial, it seemed to have a great workflow!
    Corey Kinard
    Modeling | Texturing | Rigging

  14. #44
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    Great videos, a pity the picture in picture covers the brushes and tools palette though! Nooooo!

  15. #45
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    I cant watch the videos, i dont know why :x

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