This is where Zbrush and Sculptris are different. Sculptris is not really meant to handle the polycount Zbrush will. But you Can paint bump details in Paint mode, and using the "Combine color and bump" feature in the Options panel, you can paint them straight from your Texture. I did
this short vid on using this technique to paint wood. But you'll need to get some alphas and textures, there's plenty on this site, but you should try and create your own too using Gimp or Photoshop, to keep your art Original.