1. #1
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    Default seijik's sketchbook

    Hi all, I have been learning zbrush for a half year and currently I also began to learn human anatomy.
    These are my studies.




    Please check these and give me advises!
    thanks.

    seijik
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  2. #2
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    Default

    added the face and some details.

  3. #3
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    Default Indian rhino

    Hey guys, I made a indian rhino!
    modeling, texturing and rendering have been done in Zbrush. Adding the background and grains in PS.



    Thanks.
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    Last edited by seijik; 09-24-12 at 04:16 PM.

  4. #4
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    Default Horse model.

    this is a horse model which I made a half years ago.

  5. #5
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    Default T-rex

    This is my newest work.
    This was rendered with blender and Cycles.
    I used GoB plugin to export models from Zbrush to Blender.



    I also made an animation with blender.
    https://vimeo.com/73514214

    C&C please!

  6. #6

    Default

    Cool, looks good. The rigging/skinning deformation works, i would say you could add a little more to the animation and lose the camera shake. If the weight isn't believable in the body, the camera won't sell it. Shift his weight more when he walks, give the tail a little more life and use the front arms more especially with some secondary bounces. A little more Jurassic Park reference and this will be solid.

    -J

  7. #7
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    Default

    Quote Originally Posted by JackDanielCaron View Post
    Cool, looks good. The rigging/skinning deformation works, i would say you could add a little more to the animation and lose the camera shake. If the weight isn't believable in the body, the camera won't sell it. Shift his weight more when he walks, give the tail a little more life and use the front arms more especially with some secondary bounces. A little more Jurassic Park reference and this will be solid.

    -J
    Thank you JackDanielCaron. I will reflect your comment and improve motions.

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