I am pretty new to 3D modelling with Sculptris
but was always fond of sculpting physically. I really like how intuitive Sculptris is!
I tried demo versions of zbrush before (not the 4r4) but always lost grip and motivation.
Although, I will give it a try soon if I have time.
Other than that I tried some sculpting and renderings in Cheetah3d which turns out to do the trick for the most things I want to do. Sometimes I just need a prop or an organic shape for a photo manipulation / painting...
Below you see some exercise with Sculptris and Cheetah3D.
Thanks, I just use the tools provided in sculptris set to maximum detail at the near final state. Tried some alpha brushes for the bumpy texture look but thats a bit experimental - some fine cracks or texture looks are created with the node-materials editor in Cheetah3D.