1. #1
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    Default Old man in the dark

    Here is my latest work. I always wanted to try and make a realistic portrait as this is one of the most challenging artwork to achieve. Our eye is so well trained to watch humans that it doesn't forgive any approximation. The idea here was to create a picture that looks like an "amateurish" photo, with a flash type of lighting. The square format a la Instagram and composition are key elements of the picture too.

    I wanted to do an old man that looks fragile and lost... a little scared maybe? Model was fully sculpted in Zbrush, maps baked in Zbrush, polypainted in Zbrush using traditionnal hand painting and a little bit of spotlight too. I cannot live without using GoZ too. Really one of the MAJOR improvements of the tool
    That was also an incredible opportunity to use all the new features that pixo recently added in Zbrush: Dynamesh, wax shader. Some of the hair was created using curve tubes, some was done using the new incredible fiber mesh... Cannot wait to try out R4!
    Tnyway, thumbs up pixologic for creating such an incredible art package.

    Hope you like it!

    Tools: Zbrush, 3DSmax, Vray, Hair farm Demo


    Senior artist at Ubisoft
    http://www.bohemond.fr

    Latest WIP: http://www.zbrushcentral.com/showthread.php?t=138393

  2. #2
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    nice head sculpt!

  3. #3
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    Well done!

  4. #4
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    Default Well done!

    Great work! I really like the natural feeling that you managed to achieve. I would move DOF so his eye are even more in focus. Right now his nose is a tad too much in focus.

  5. #5
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    That's some rather dramatic lighting. I do approve.
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


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    Default

    great work !!



  7. #7
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    Great job. One of the best realistic human portrait I've ever seen. Congratulations.

    Definitely top row.

    It would be nice if you could share more of your texturing/lighting/rendering workflow.

  8. #8
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    well done dude!

  9. #9
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    wonderful portrait !
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  10. #10
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    Default cool mysterious old man

    Digging it, holmes!
    Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.

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  12. #12
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    very nice work!!

  13. #13
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    Thanks a lot guys!
    Really appreciate it.
    I will post more on the skin shader, lighting and textures as soon as I can!
    Senior artist at Ubisoft
    http://www.bohemond.fr

    Latest WIP: http://www.zbrushcentral.com/showthread.php?t=138393

  14. #14
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    So as a start here is a wireframe of the head and some WIP rendering tests of the skin shader. Lots of things have changed since then but it still demonstrates how the shader was behaving back then with other lighting conditions. This one has only one light and IBL for the fill lighting.



    Senior artist at Ubisoft
    http://www.bohemond.fr

    Latest WIP: http://www.zbrushcentral.com/showthread.php?t=138393

  15. #15
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    Really nice work.

    I think the eyes need more depth, though. By depth here I mean that they should be pushed a tiny bit further back in the skull.

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