ZBrushCentral

[W.I.P] Modern Warfare Ghost Inspired Soldier

Hi guys !

Currently a student studying modelling in Singapore.

This is my first time posting W.I.P in ZbrushCentral.

Comments and Critiques are most welcome !

Thanks !! :lol:

Attachments

Ghost.jpg

Here some update to my model.

Fixed my gloves up and all the pouches !

Comments and Critiques are welcome !

Ghost_02.jpg

Back with some updates !

Been started to try 4R4.
Awesome !

Put some more details of the jacket itself.
Gonna start unwrapping some uvs for textureing soon.

Comments and Critique are welcome !

Amazing! my favorite character of CALL OF DUTY!

not much to critic here ( from the point where iam ^^ ) … it comes along quite nicely, keep it up DEDE :slight_smile:

nice character.
one remark. with such stance he’ll fall forward)

CharacterStrip_Small.jpg

I disagree, He’s wearing a backpack that may contain items he needs to balance. The stance looks accurate. Nice model!

folds could use more work, but nonetheless good good sculpt!

cloth def needs some love, those folds look really odd, other than that nice character. An the stance is off a bit, that line of action could really be crossing the middle of the foot, not the toe.

Thanks for all the critique !

I have change the standing pose but I feel it will be more interesting rather than just the firm standing pose.
Will polish all the fold up.

This is my head sculpt.
Is actually sculpt after the voice actor of Ghost, Craig Fairbass

Craig-Fairbrass-17909-827.jpgGhost_Head.jpg

More comments and critiques please !

Hi guys !

I’m facing with some technical issues for my model !

When I’m actually go high div for all for my character, I can’t rotate and pan around because is too high poly.
I try merging my subtools and decreasing my sub-div.
I also tried decimation and it will lose my lower sub-div which I need it for my unwrapping UV’s.

Is there any other ways to work with high poly ?
Advise please !

Hi all,

Finish my sculpt and currently doing my UV’s.

Comments and Critiques are all welcome !

Been neglecting this thread.

Finally done the game mesh.
Will be optimize the polycount even more after the maps are done.

ghost (View in 3D)

C&C are welcome !
Above is a 3Dviewer for online use !

render_1.jpg
render_2.jpg