1. #61

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    I'm getting this. It's in the right folder and it's the latest available copy. Great plug in, I'm having withdraw pains.
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  2. #62
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    @jvanfleet1: Was there any certain process that his error was happening at? Did this error ever happen before Zbrush 4R5? Would it be possible for you to send me the asset that is causing the issue, or steps that generated the issue for you?

    I ran through all the processes that point to the routine listed but I haven't been able to reproduce that error it at all Any additional info would be greatly appreciated so I can get this issue resolved for ya =)

    -Joseph

  3. #63
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    Default Same problem here

    On my mac osx 10.5.8 i get the same message and it started just after installation of R5
    By the way Zwelder also reports the same message " interface item could no be found "

    I think that is not only your plugins because projection master have the same " interface item could no be found " message

    thanks
    Last edited by VRMG; 01-03-13 at 02:54 AM.

  4. #64

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    Thanks for checking it out. It's so hard to reproduce these things as we are all using different setups and any little thing can be the issue. I am running 10.6.8 on my MAC so that should be good and it was the change to R4.5 that started the issue. I ran the plugin using the plugin defaults so we should be OK there. The texture map I am using is 4000x4000 I did do a test with one at 1000x1000 but it was the same issue. Even after a restart. I looked at the MatCapBakerData folder and I see The texture image I loaded is now MatCapTexture.BMP, the MatCapMClear.BMP is your default image and my Displacement map is the MatCapDisplace.PSD. Sizes varied. Not sure if it matters.

    Non of this may matter I just thought if something jumps out it might help. I am packing this up for another reason I can send you the data drop me a line vonpixelstein@att.net

  5. #65
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    Just wanted to say that I've newly upgraded to R5, and I'm experiencing the same error as jvanfleet1. It seems like it can't find the resources it needs, but I've put everything in ZStartup/ZPlugs/. Maybe it's an issue with R5? I look forward to trying this when it works!

    I did a clean install of R5, and copied over my old ZStartup folder… maybe that threw something off? But I don't think it actually matters to the system, right?

  6. #66

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    anyone come with a work around? has to be a minor code error but I still have the issue.

  7. #67
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    I have contacted Marcus and have obtained a solution (shortcuts without 'IGet' are throwing errors in OSX); I will be updating the script with the code changes this weekend.

    Quote Originally Posted by jvanfleet1 View Post
    anyone come with a work around? has to be a minor code error but I still have the issue.

  8. #68
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    MacOSX fix!

    Change Log

    v1.6: Initial Public Release
    v1.7: Fixed error when interface UI button size is less then 40
    v2.1: Added options for turning Adaptive On/Off, SmoothUV On/Off. Added buttons to force the recreation of the texture and displacement maps. Displacement intensity will now be set from the automatically generated 'Alpha Depth Value' of the displacement map unless 'Use Manual Intensity' is On. Fixed the resolution when recreating a displacement/texture to be 1:1 with 'Texture Map Size.' Added option to generate the displacement from a Morph target if one exists (finds the morph target automatically, switches to it and generates the displacement map.) Changed/Reorganized the interface some to handle all the additional features.
    v2.3: Fixed shortcut code problem with 4R5 MacOSX! Thanks to Marcus for the solution!

    Notes

    Once again there could be bugs; please let me know if you run into any and i'll attempt to resolve them!

    Thanks!

    -Joseph
    Attached Files Attached Files

  9. #69
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    The update has fixed this for me. It blew my mind watching the plugin do it's thing for the first time. Amazing! Joseph, thanks for sharing this with us all!

  10. #70
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    Thanks, can't wait to try it out.
    - Happy Zbrushing

  11. #71
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    Default Baking Normalmap and MatCap

    Hello,
    I like your tutorials, but I have a problem with the baking of Normalmaps and MatCap.
    When I try to bake the Maps I am getting mistakes, like you see in the Images.
    The problem is, that you always see the seams of the uv set, when you apply the texture to the model.
    Do I make mistakes in import/export or whatīs the problem with the uvīs?
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  12. #72

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    i get no more shading after one bake is possible to know why ? plz up this tool

  13. #73

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    Fantastic plugin, thanks so much for doing it!
    One request for future updates: is it possible to increase the export map size to 8192?

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