1. #31
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    Quote Originally Posted by mawag01 View Post
    Hello,

    is this intended, or is this a bug?
    When I try to use the bake MatCaps tool, it works, but it doesn't make a texture of the used matcaps in the subtool (different materials are in my subtool). It bakes a texture with the material, which is selected as current material.
    So my matcap-texture contains only one material and not all materials of the selected subtool.
    Do I make something wrong or is this way of reaction of the plugin intended?

    Thanks fpr your answer, and anyway, it's a very useful plugin.

    mawag
    I don't think it actually bakes your vertex poly colors and materials. This Zscript is only doing what we have been able to do all along but much much faster now. What I recommend is that you paint a mask first and then apply materials to your unmasked areas and then send your mask to photoshop so you can easily combine your matcap renders using this zscript.

  2. #32
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    Quote Originally Posted by epiginosis View Post
    I ... What I recommend is that you paint a mask first and then apply materials to your unmasked areas and then send your mask to photoshop so you can easily combine your matcap renders using this zscript.
    Hello,

    thank'S for your answer. That's in fact, what I did to work around the problem. So, anyway, it's a good tool, as I wrote.

    Thank you

    mawag

  3. #33
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    Just wanted to say thank you so much for this, this is beyond fantastic! Thanks Thanks Thanks Thanks Thanks! Can't say it enough. (:

    Gonna go check it out right now!

  4. #34
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    Thank you so much!!

  5. #35

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    Fantastic!!

    Thanks,

    Sean

  6. #36
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    I get black square only =(((((
    and again

  7. #37
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    Quote Originally Posted by WillyamBradberry View Post
    I get black square only =(((((
    and again
    Can you post the ZTL file that is causing the issue? I'd gladly take a look at it and see if I can find a solution

    -Joseph

  8. #38
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    Quote Originally Posted by Piggyson View Post
    Can you post the ZTL file that is causing the issue? I'd gladly take a look at it and see if I can find a solution

    -Joseph
    But today it WORKS! (after my sweet dream)

    Thank you!!! =)))

  9. #39
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    Adaptive doesn't always give the best results for the displacement map, is there a way to turn that off and turn smooth UV on when creating the displacment for the plane automatically?

  10. #40
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    MatCap Baker
    (Ver 2.1 Updated 9/27/2012)

    Usage (Updated with new features!)


    Change Log

    v1.6: Initial Public Release
    v1.7: Fixed error when interface UI button size is less then 40
    v2.1: Added options for turning Adaptive On/Off, SmoothUV On/Off. Added buttons to force the recreation of the texture and displacement maps. Displacement intensity will now be set from the automatically generated 'Alpha Depth Value' of the displacement map unless 'Use Manual Intensity' is On. Fixed the resolution when recreating a displacement/texture to be 1:1 with 'Texture Map Size.' Added option to generate the displacement from a Morph target if one exists (finds the morph target automatically, switches to it and generates the displacement map.) Changed/Reorganized the interface some to handle all the additional features.

    Notes

    A bunch of stuff was added to this version; if something has changed that you don't particularly like let me know. Once again there could be bugs; please let me know if you run into any and i'll attempt to resolve them!

    Thanks!

    -Joseph
    Attached Files Attached Files

  11. #41
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    Wow man, thanks for all your hard work. I use this plug all the time now.

  12. #42
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    Looks like a wonderful update thank you, I'll give it a go!

  13. #43
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    Default MatCap Baker! unofficial - Information, Installation

    Thanks very much Piggyson!

  14. #44
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    Default what am i doing wrong

    when i push bake out matcaps it tells me it cannot create map while highest subdivision level is active..but i dont have any subdivision levels. the result is always a flat textue with a tint of the matcap and it dosent have any highlights no matter which matcap i select. pls help

  15. #45
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    Default Mac Issue or Me Issue?

    Hey awesome plugin but unfortunately I'm having an issue getting it to work. I keep getting the following error message when I select "Bake Out MatCaps" It's probably something that I am doing, but on Mac it almost looks like the directory is not set to default install location, could that be the issue? Thanks!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	error.jpeg 
Views:	45 
Size:	40.9 KB 
ID:	330492  

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