game project : naga quest (collab)
Hello folks, i decided to create a new thread for to bring all my current works here and show some of my progress of these. Of course, you're welcome to help me creating some 3D models for to bring more 3D asset to use.
First, i will show you some of inspiration i did got for to make naga quest, i will call the first section a wall of inspiration, you're welcome to suggest me any game, movie, artwork and even video from youtube or other site.
Secondly, i will post the rough idea i got for the story and gameplay, you're welcome to share your idea for to improve them.
In the third place, i will post some contraints for to make in the good weight for to download the game.
And finally, i will post some models i managed to create, you're welcome to share your model here too as well giving some fixes on the 3D model i did and other people.
ok, there the information !
Wall of Inspiration :
there my inspiration i did got for most model i did and what it would look like for our game :
breath of fire 4 for the isometric view and some gameplay :
vagrant story for full 3D gameplay and real time fight :
Darksiders for the epic boss fight :
solatorobo for his impressive large amount of details that make it very believable as well for his story telling :
final fantasy IX for his environement and universe :
it's all for moment, now let talk about the story i had for our game :
the pitch :
at the start of game, we could see an empty room excepted a chest treasure, someone was there, he was trying to open it. he found only a green collar pearl but he did drop it and summon a naked naga, half human half snake. the mysterious guy was freaked out but decided to take care of it, in the tent of mysterious guy, the naga wake up, he look around and wonder where this place was, he see the mysterious guy that looked like a dog, he try to get out of the bed but realised there is something wrong, he don't have any legs but instead, he have tail ! after a scream, the "dog" guy look at the naga and say :
-hello little snaky, how are you ? and first of all, my name is Jon Booth, what is your name ?
-what happen to my body ? you did something to me ? where am i ?
-ouah ! slow down little snaky, i didn't do anything to yourself and you're in my tent, i found you from the ruin place, you were appeared out of green collar pearl that you can see there, only 2 green pearl were broken... and like i said, how are you and what is your name ?
-i'm fine aside of my shock and an headash, my name is... errr.... i can't remember my name !
-.... don't worry about it, i will call you (any name but by default, it's "naga" ) for a moment, hope you don't mind it ?
-.... ok, i will use this name until i found what is my name.
-good... are you hungry or anything ? once you're feeling better, we will move out for to find what is your real name and why you're in this green collar pearl. i do hope i will find an interesting discovery from it, i work as an archeologist.
after a moment, they started the naga quest, the naga and the archeologist will never though it will be an great adventure they never experienced and it will totally change forever the world they live.
to be continued...
well, so far, it's all i had as story, it was based on my dream i had few months ago, i did realised that it look very much to breath of fire 3 or 4 for the intro, which it was a funny surprise XD but well, you're welcome to fix my bad storytelling ^^;
ok, now let talk about contraints that we will do or i will :
the contraints :
the game will be created for computer but with the same contraints from playstation, almost like it was created for playstation 1. so, there what we should do use as contraints :
the 3D characters should be done around 1000 triangles, the textures could use the 128x128, in some case, we will possibly use the 512x512 for some case like huge boss or big monster. you're welcome to split alot of textures for to increase the amount of details on the characters or monsters. we will use only 256 colors per texture. this way, we will save alot of memory.
the level should stay simple but detailled like vagrant story or breath of fire 4 does.
we could use the same trick than square enix for splitting alot of CD like final fantasy IX for example. but the goal will be less than 3 CDs if not, a 4 CDs will be ok.
Last edited by allaze-eroler; 08-12-12 at 04:59 AM.
well, it's all for moment, now let me share what i'm done so far :
the assets games :
i did restarted the first module which it's a wall with a bit of green because of vegetations.
first version of tile ground, i don't know if i do it well but i was based on some ancient tile done during medieval time.
there how the module would look like now :
there an example of what is my goal once it's ingame, for the moment, it's a mockup done with photoshop, it will have too many errors by the way ^^;
well, there how it look without all the FX :
and with FX :
there the file that you can mess around and of course, any feedback is welcome :
the naga / main character :
and there the download content that you can check how it look like, you're welcome to give me feedback or critique or even too you can use it as a SDK training for only texture :
the "Catoblepas" (it's dezhand fault ! XD )
i will upload the 3D model later, so you can check and edit my 3D model for to improve it.
the lizzard warrior monster :
a first rough model of lizzard warrior, still alot of work to do...
female mouse :
you can take a look on there for the female mouse : http://p3d.in/mPqIb/shadeless+spin
it's all for moment, i hope you will enjoy it.
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