Zbrush render to texture
Hello i always had this question is it possible within zbrush to render all the details of the model onto a texture for a game character? (render to texture)
Originally Posted by eleszar1
usually you do this by switching to the lowest subdivision level of your model, then you can bake the details of the higher subdivision levels into the texture either by creating a displacement map, vector displacement map or normal map.
games generally use normal maps (plus diffuse, specular, alpha and gloss map)