This model is going to be really awesome !! good work.
This model is going to be really awesome !! good work.
holy polygroups batman.
haha but seriously awesome idea you have here. maybe the latest Dark Knight sequel will have your futuristic bats in it.
(WIP) Batman, personal concept.
Boots
![]()
buen trabajo , pero me gustaria saber si las piezas de las botas, las has hecho, una por una, o has cojido una figura estandar y la has deformado?,.....ocomo lo has hecho porque queda muy bien,...un abrazo
Wow dude this is one of the best alternate Batman concepts I've seen in a while !!!! Congratulations !!!
Great work but I have a question. I see this a lot, you have very low poly models. I can plainly see all of the flat faces when you're in polyframe mode. At an angle, where the model would have a smooth, rounded surface there are flat polygonal surfaces. But when you render it, those flat polygons are smoothed out. Is this the use of a map like normal/displacement maps? I keep trying to bring my low poly models into Autodesk Maya and render them but they're still very blocky. I know there is a "smooth surfaces" option in Maya but I do not know if that's how everyone smooths their low poly models. And if it is, how do you keep surfaces you want to stay sharp from smoothing?
You've got some great form there, sharp and high tech, just as one might expect from a batman concept. It looks like it's coming together nicely.
When you stare into the abyss the abyss stares back at you. - Friedrich Nietzsche
My Zbrush Sketchbook
Gracias tideger:
me has sacado de una gran duda, es mucho trabajo hacer las piezas una por una,pero veo que en el resultado final vale la pena,de todas maneras vuelvo a felicitarte por este gran trabajo, un abrazo, ahh!!! y gracias por la leccion