1. #31
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    This model is going to be really awesome !! good work.

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    holy polygroups batman.

    haha but seriously awesome idea you have here. maybe the latest Dark Knight sequel will have your futuristic bats in it.

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    Quote Originally Posted by Jacal View Post
    This model is going to be really awesome !! good work.
    Quote Originally Posted by BenDstraw View Post
    holy polygroups batman.

    haha but seriously awesome idea you have here. maybe the latest Dark Knight sequel will have your futuristic bats in it.

    Thanks guys, I'm glad you like it!

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    Red face

    (WIP) Batman, personal concept.


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    Default batman

    buen trabajo , pero me gustaria saber si las piezas de las botas, las has hecho, una por una, o has cojido una figura estandar y la has deformado?,.....ocomo lo has hecho porque queda muy bien,...un abrazo

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    Wow dude this is one of the best alternate Batman concepts I've seen in a while !!!! Congratulations !!!
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    Great work but I have a question. I see this a lot, you have very low poly models. I can plainly see all of the flat faces when you're in polyframe mode. At an angle, where the model would have a smooth, rounded surface there are flat polygonal surfaces. But when you render it, those flat polygons are smoothed out. Is this the use of a map like normal/displacement maps? I keep trying to bring my low poly models into Autodesk Maya and render them but they're still very blocky. I know there is a "smooth surfaces" option in Maya but I do not know if that's how everyone smooths their low poly models. And if it is, how do you keep surfaces you want to stay sharp from smoothing?

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    You've got some great form there, sharp and high tech, just as one might expect from a batman concept. It looks like it's coming together nicely.
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    Quote Originally Posted by PFC666 View Post
    buen trabajo , pero me gustaria saber si las piezas de las botas, las has hecho, una por una, o has cojido una figura estandar y la has deformado?,.....ocomo lo has hecho porque queda muy bien,...un abrazo
    Gracias por tu comentario. Te cuento que las piezas de las botas las hice una por una por medio de la herramienta de retopologia usando como base para poder hacerlas la pierna del modelo y de esta forma poder lograr una forma en ellas que valla acorde con la figura.

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    Quote Originally Posted by renthehungry View Post
    Wow dude this is one of the best alternate Batman concepts I've seen in a while !!!! Congratulations !!!
    Thanks man, I'm glad you like it!

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    Quote Originally Posted by Thokash View Post
    Great work but I have a question. I see this a lot, you have very low poly models. I can plainly see all of the flat faces when you're in polyframe mode. At an angle, where the model would have a smooth, rounded surface there are flat polygonal surfaces. But when you render it, those flat polygons are smoothed out. Is this the use of a map like normal/displacement maps? I keep trying to bring my low poly models into Autodesk Maya and render them but they're still very blocky. I know there is a "smooth surfaces" option in Maya but I do not know if that's how everyone smooths their low poly models. And if it is, how do you keep surfaces you want to stay sharp from smoothing?
    You may only add "loops" to those corners, I recommend seeing the option "crease" found in the "Geometry" and also "EdgeLoops" will be of great help.

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    Quote Originally Posted by Lateralus86 View Post
    You've got some great form there, sharp and high tech, just as one might expect from a batman concept. It looks like it's coming together nicely.
    Thanks buddy, I hope this ready soon.

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    Gracias tideger:
    me has sacado de una gran duda, es mucho trabajo hacer las piezas una por una,pero veo que en el resultado final vale la pena,de todas maneras vuelvo a felicitarte por este gran trabajo, un abrazo, ahh!!! y gracias por la leccion

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    Quote Originally Posted by PFC666 View Post
    Gracias tideger:
    me has sacado de una gran duda, es mucho trabajo hacer las piezas una por una,pero veo que en el resultado final vale la pena,de todas maneras vuelvo a felicitarte por este gran trabajo, un abrazo, ahh!!! y gracias por la leccion
    No hay problema, gracias a ti de nuevo por tu comentario.

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    Quote Originally Posted by -TidegeR- View Post
    You may only add "loops" to those corners, I recommend seeing the option "crease" found in the "Geometry" and also "EdgeLoops" will be of great help.
    Ahh that makes sense. Thank you! Again, awesome work man

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