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    Default gmp1993 Sketchbook

    Thought I'd share a little bit of what I've been doing with Zbrush. Now its not a whole lot, just really a hobby right now.

    2009 Created this image



    2012 I resurrected the old skull and started modifying the model.
    Its still a work in progress on the model, but I wanted to play with the new light cap and BPR settings to gimme a idea on what it would look like.
    Loving the new rendering settings.


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    Here's an update. Textured and finished up modeling on skull. Wanted to try a Comic Book style ink, rendered in Z and Comp in CS6.

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    Nice effect, mind sharing your technique?

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    Cool

    Here's a rundown on my technique for toon style on the skull.

    1st
    render out your images. I used a modified version of Nick Z's material that you can find at the link below. Had to smooth out the skull a bit due to the surface noise created a lot of noise with the material, but rendered it and undo to get my surface noise back and did my BPR Renders.
    http://onirograph.com/comic-ink-zbrush-matcap-pack/


    Now go through the steps below in Photoshop to create your effect.


    Need to know anything else, let me know.

    Glenn

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    very interesting, thx for sharing your knowledge

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    Awesome, thanks!

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    Ive been seeing everyone else doing this technique on here so I read up on it and this is the results. Turned out pretty cool I thought. Gonna have to explore this technique a little more, the results Im seeing on the forum are Awesome.

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    nice work bro...

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    Thumbs up

    another cool skull

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    Very cool effect on the skull
    New Sketchbook! (with a new free skull on page 1!)

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    Looks cool, rendered in Z?

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    Yes rendered in Z, BPR passes and comped in Photoshop where I added background.

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    Looks really cool...
    What tutorial did you used? I would like to expriment this as well but I couldnt figure it out....
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    The tutorial below is what I started with and did a little tweaking of my own.

    http://www.zbrushcentral.com/showthr...l=1#post972813

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    Went edgeloop crazy with this one. Took old model I did in TopMod and created more edgeloops to make the stars pop out. Finally did the technique I did on my Skull and applied it to the model. Put my computer through the paces on this one,
    thought my computer was going to have a Stroke on this model. Finally 21+ million polys later, a BPR Render, and Comp in Photoshop, this is what I came up with. Hope ya Like ;-)

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