1. #1

    Default Gundam Seed: ZGMF-X10A "Freedom"

    Hi all!

    Here's something I did in late 2013 for a modeling challenge (HCR #39) over at CGTalk and to familiarize myself with ZBrush's hardsurface capabilities back then, a long time before ZModeler. I pretty much used the techniques shown by Mike Jensen in his Eat3D Hardsurface DVD's (still highly recommended, btw, even now), with a little of my own twists here and there. The model was 99% done in ZBrush with that 1% being cleanup of messed up topology in Maya.

    This was the status-quo at the end of the challenge deadline with ZB's soldier ztl by Ryan Kingslien as a scale reference:






    Here are a few images illustrating the process I went through:

    Pre-Dynamesh silhouette block-in from Zspheres and AdaptiveSkin:



    More or less finished dynamesh sketch:



    Results of some pre-ZModeler polymodeling in ZB:



    continued in next post ....

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  2. #2

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    The final wires after full re-topo etc:



    I used creasing for, I think, 2 subdiv levels up to get hard/rounded edges when I subdivided up for the first set of BPR renders in the above thread.

    Some other wip images:









    Here's a flat mat test-render out of Vray to check how it looks under "real" lighting:



    The original wip post can be found here: http://forums.cgsociety.org/showthre...4&page=1&pp=15

    Anyways, I hope I'll have time soon to get up to speed with the great new features in r7 and then continue with and finish this project.

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  3. #3
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    Awesome work! Congrats

  4. #4
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    Thanks!

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  5. #5
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    Is it the same model from the Cg Hardcore challenge we did together?

  6. #6
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    Yep, that's the one. Since it was pretty much all done in ZB, I felt I should post it here, plus I'm hoping to finish this rather sooner than later, then rig and animate it. The new tools in r7 should help a lot to speed the modeling along, particularly of the interior frame. What little there is already of the latter needs to be reworked as well.

    I like your choice for the current HCM, btw. If I had some time, I'd participate with a pre-AD Centurion or Praetorian. Good luck with that challenge!

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

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