Hello all -
Seems that everytime I start a private project I get a freelance job that sucks up all my time ... suppose it could be worse, heh.
Well, since it is the holidays and I have some spare time, I thought I would like to do a tribute to all the great artists at Blizzard.
I am seriously considering moving my portfolio from my medical, criminal, architectural, etc. work to more entertainment based in aspirations of moving to that industry once my work is favoribly noticed.
I plan to do a number of tribute series to various concept artists and game companies that have influenced me over my life ... starting with Blizzard and possibly Borris Vallejo after that with some Conan stuff which started it all off for me back in the 70's.
Here is how I plan to proceed using a number of inspirational pieces with some of my own conceptual interpretation thown in for fun:
1. My first postings will be the raw 3ds Max low poly models with no smoothing, textures or details other than any fur/hair work.
2. Next I will post my UV unwraps using UVLayout just in case it is helpful to someone new to the field.
3. I will follow up with my ZBrush work and lastly my texture maps and final renders.
I will be using 3ds Max 2010 (possibly Maya 2009 some for the final animations), ZBrush for details and most texture work, UVLayout for all custom UVW's, Photoshop and VRay as my render package.
While there is not much to look at so far on these low poly models, I am looking for any great critiques anyone might have.