Hey guys sorry about the late replies, busy slacking!
I couldn't find the part of the video you were talking about (when you say the 2nd video, exactly what video are you referring to? Curve Insert Mesh Basics (the 2nd video on that page) or Slice Curve Inser Mesh Creature Part 2, or other?in the second video,, somewhere around 5:59 mins of the video,, you used the scale transpose tool to scale the cube, i tried that with mine and it is not using the last transpose circle as pivot point,, it is scaling the object from the object centre and if i try the middle circle, it does uniform scale,,
i tried tweaking the preference menu to get a better result,, all to no avail,, please tell me what I need to do
What it kind of sounds like...might be...is that I'm not actually doing a scale, I'm using the move transpose to scale (hit the "w" key while in transpose). In fact, I use Move to scale all of my objects along an axis UNLESS I'm doing a uniform scale (uniform scale being the only time I really ever use the scale transpose). Maybe that's it?
You can play around with some settings, but off the top of my head I can't think of a way to do like a "thick - thin - thick -thin" based on tablet pressure, because like in the video, you have to change the falloff curve to do that...someone smarter than me could write a script that would take your pen pressure over the course of the stroke and make a falloff curve based on that? In the meantime, yeah as far as I know just adjusting the falloff curve after you draw the stroke out is the only way.I think I know the answer, but I thought I'd ask to be sure since there are so many options buried in the interface for someone relatively new to 3D period. I know you can change the size of a whole string of instances in a curve by changing the brush size, and the fade to a point like with the tentacles, but it seems to me they missed a great opportunity to have the option to control size/spacing with pressure sensitive pens. That would have allowed more expressive control. Or maybe I've simply missed it, but it seems to me you would have included that method in one of your tutorials if there was.
Anyhow, having fun with it, I'm better at creating from imagination in 2D than 3D for some reason. I also wanted to ask if you recommend any particular method for learning human/creature anatomy, since my knowledge is unfortunately lacking in that area, I can of course create from reference, but I'm trying to get to the point where I don't need references less.
Ryan Kingslien and Zack Petroc both do ZBrush-centric anatomy courses (and have videos to watch as well)...for me personally, it's just doing it over and over and over again until it becomes second nature. And I'll let you in on a little secret, it's not second nature to me yet, not even close. You better believe if I'm making a human or an animal or mixture of both, something creature-y, I've got my entire 2nd monitor covered in reference. I think my reference photo library is pushing 100gb, and I put it to good use. If I'm in the concepting phase I can be a little more fast and loose, getting the anatomy "pretty good-ish", but when it comes time to get everything down, I've got reference up. I've never felt completely comfortable winging it, and don't know if I ever will. I know what it would take for me to get there would be to do anatomy sculpts, forms, origin / insertions, poses, master studies, etc... e v e r y e v e r y e v e r y day. Unfortunately that's how I learn...doing something over and over and over and over again until I can do it in my sleep, and to be honest anatomy is one of those things I need to do more and don't. I wish I could just pick something up and be awesome, but, well. Such is life
Sorry for the lame advice, that's the best I have lol. Do a million anatomy sculpts and poses from various sources, and you'll be amazing. At least that's what I'd have to do, you might learn faster than me!
I always look at Jordu Schell, Andy Bergholtz, Simon Lee (Spiderzero), TonyCipriano, Ray Villafane...well, there's a ton of fantastic sculptors out there that know anatomy far better than I ever will, so pick your favorites and check out how they problem solve too.