Doodle of the day just to keep trained. 2 hrs speed sculpt started from zsphere then dynameshed & zremeshed.
Rendering in ZB exporting images with different material / light settings , finally composed in PS.
Wow what a lot of responses!
For me the problems I have had in the past were...Zbush didnt like two different materials with transparency one on top of the other eg. A character with transparent eye lens and then a transparent visor of a different material in front of the eyes.
I used the same material for the whole model (Goblet).
The magic happened when I combined the fade filter in the bpr render area by accident. Gave more of a real look. Refraction is still a mystery to me.
Vanitas I | 33x45 300 dpi. Made in Zbrush plus Photoshop for the final composition.
All models in Zbrush created and sculpted separately: flowers, grass (fibermesh) , veins, everything .
The intention was again to pay homage to Haeckel, Brueghel etc and to have a painting feeling.
Hope you like it.