1. #136
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    imho Blender's box modeling is better than Wings3D, hands down.

    I have custom keymaps and have my navigation similar to Maya..
    and i have a little bit different Navigation style for sculpting/painting with tablet
    (since you can just switch between them in the preferences)

    NumPad really is nice to have for Blender.. pretty much a must have.. IMHO.
    Last edited by holyenigma74; 08-11-12 at 06:24 PM.

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    Smile

    I keep on thinking that Sculptris interface is far easiest to handle that Blender one even in his new versions, a version of sculptris whith good retopo and better conection whith a external renderer would still beat blender till dust...weell is what i think

  3. #138
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    Yeah, blender is not a good application. And not that easy as sculptris.
    Of course it's not. It's a massive app not just a sculpting tool. It takes years to master such apps. However, if sculpting, retopo, texturing and rendering is all you ask, then it may be easier than to jump like crazy from one app to the other. Let's not forget, it's a free app, a cross platform app, a 64 bit app.

    So, completely off the topic, my first doodles using dynamic topology of blender sculpting. Similar to sculptris but with much more potential on it. It produces actually lower poly count meshes than sculptris. How nice to sculpt under a GI raytracing environment using far superior procedural shaders than zbrush... having a fine box modeling in hand... excellent retopology and UV tools...

    Modo implemented sculpting tools as well, C4D too...
    Sculptris development team has to do something, and do it fast.



    Last edited by michalis; 08-12-12 at 03:00 PM.

  4. #139
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    Wow ...
    Lovely sculpts dear michalis, real masterpieces ...

    and about Sculptris development team ,... let them rest in peace.
    Out beyond the ideas of right-doing or wrong-doing there is a field,... I'll meet you there.
    Jelaluddin Rumi

  5. #140
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    Default Blender Sucks!!

    I've been trying and trying to get Blender Cycles use GPU, but the only one that works is the old, Clay Render one. No textures, No Materials for ATI/AMD cards .... Mine should be supported, but it just wont work .... Cpu works, but it's sssssslllllllllloooooooooooowwwww! .. 5 min for 5 passes .... ArG!!

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    One for sure.
    Blender doesn't sucks.
    It could be impossible for me to sculpt these if it sucks. Right?
    Cycles supports CUDA only for GPU rendering. No ATI's for the moment, sorry.
    Just saying, right now I bought a good ATI, replacing my old nvidia.
    It's time for good OGL support you see. Cycles runs as a thunder under my two xeon 16 threads. At 2/3 of the fastest nVidias which is a reasonably good speed and CPU rendering has some serious advantages. Just for the record the above renders are 300 passes in 1 min. (~1600x1200 px)

    Thanks for the nice comments CaptainNemo.
    You're right, I'm afraid so. Now we have the best ever zbrush build and I'm happy.
    But, involved on this blender dyna topology project... I start thinking otherwise. Lot of fun. How much different from the one year ago involvement in the sculptris beta testing...
    Last edited by michalis; 08-14-12 at 03:54 PM.

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    WOW (and this time i dont mean world of warcraft) michalis you have reached the Master level (or even the fuking boss level) surpasing the evidence of the xculpting the quality of the materials whith the green rust on the bronze is F*kixng good

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    michalis i have downloaded a Dynamic retopology build of blender...but it dont seems to work...i mean...dont seem to do DYNAMIC only normal sculpt...the option is, and i enable it...but i cant see any change...things keep on look very blocky as ever in blender sculpt. changing to wireframe view dont show any subdibision...i'm doing something wrong on installation?

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    Thanks for comments trggff
    This isn't the appropriate forum for such questions
    However, under the T panel (on the left), enable dynamic topology. All these under sculpting mode of course.
    And please, visit the blenderartists.org forum / blender and CG discussion / the dynamic topology branch is here, discussion, for more questions.

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    I have tried it again and tried other buildings...and my experience is that...DONT WORK ...i'm sure that there would be a way of making it work , but dont expect as this point to download something that you can use easily

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    Look at your PMs

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    Damn... This thread is super depressing. I started out reading through it thinking, Holy ****, these UI mock ups are insane! I absolutely loved how you approached some of the tools and palettes. And then I saw your response stating that Pixologic had declined the makeover.

    Entirely depressing. While I have moved on to ZBrush these days, I still have a spot in my heart for Sculptris. For me it is simply a FUN application to use.

    I would absolutely love to see SJM tackle a ZBrush UI overhaul, because, honestly, that program is just a mess right now. Sure it has all the functionality you could want (and more), but navigating its UI is an absolute pain in the ass. The naming conventions are all over the place, including abbreviations for some tools and not others, the help popups are vague at best, and the tool distribution is scattered.

    If it is any consolation, SJM I really loved your mock ups. I really felt they had merit and warranted more than a passing glance from Pixologic (this is assuming they really didn't pay attention, which I could be entirely wrong).

    Cheers... I guess.

  13. #148
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    Quote Originally Posted by Geta-Ve View Post
    Damn... This thread is super depressing.
    Can be, I had hope also. Still do.

    Quote Originally Posted by Geta-Ve View Post
    I started out reading through it thinking, Holy ****, these UI mock ups are insane! I absolutely loved how you approached some of the tools and palettes.
    Thank you. The UI is definitely different and even solves some problems with ZBrush's UI at the same time.

    Quote Originally Posted by Geta-Ve View Post
    And then I saw your response stating that Pixologic had declined the makeover.
    I put a lot of work into it, :-) Who knows? Work like this always gets something back.

    Quote Originally Posted by Geta-Ve View Post
    Entirely depressing. While I have moved on to ZBrush these days, I still have a spot in my heart for Sculptris. For me it is simply a FUN application to use.
    It really is fun! The freedom to just sculpt without thinking.

    Quote Originally Posted by Geta-Ve View Post
    I would absolutely love to see SJM tackle a ZBrush UI overhaul, because, honestly, that program is just a mess right now. Sure it has all the functionality you could want (and more), but navigating its UI is an absolute pain in the ass.
    I would love to tackle the UI as well. 3D is really something I understand. There are many reasons for the problems in ZBrush's UI, symmetry is a simple way to solve some of them right now and so is scoping the UI.

    By Symmetry I mean keeping everything in the UI balanced, respecting margins and padding.

    Quote Originally Posted by Geta-Ve View Post
    The naming conventions are all over the place, including abbreviations for some tools and not others, the help popups are vague at best, and the tool distribution is scattered.

    If it is any consolation, SJM I really loved your mock ups. I really felt they had merit and warranted more than a passing glance from Pixologic (this is assuming they really didn't pay attention, which I could be entirely wrong).

    Cheers... I guess.
    They did pay attention, and I hope they are maybe still watching this thread. ;-)

    I really just want to be part of a cooperative process to create something.
    Last edited by SeanJM; 08-19-12 at 04:45 PM.

  14. #149
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    Quote Originally Posted by braini View Post
    PLEASE(!!!), don't make Sculptris a ZBrush mutant of useless and inscrutable tools and functions! It's user interface is as incredibly great as it is now! If there is a thing that hasn't to be there - it isn't! So leave it as is. The only area to improve is the way the tools work (e.g. Transform/Rotate tools. Maybe add Layers or Subtools). And that should do it. No more clutter, as ZBrush has.

    Why is Sculptris so popular? Because there is NO fancy-dancy, colored, over complicated and overloaded interface! It's easy to pick up and to adapt! All you see are a few symbols, which you can remember in minutes (+ the shortcuts). Thousands of people (including me) love it! So don't mess it up! Think before make a move in a (wrong) direction!
    Funny, I find the tools in ZBrush to be very useful and designed with both artists and professionals in mind. I don't think you can in fact find a single "useless" feature. What an odd statement.

    Sculptris is wonderful. ZBrush is at the top of the ladder. Both are excellent. Once you learn ZBrush you will have a face palm moment. It depends what you want to do with it.

    I learned ZBrush and Lightwave at the same time, along with Silo and a few others. Since I started that way, only being at an advanced level in Photoshop before starting in 3D, Lightwave was the most difficult to learn. It is all dependent on perspective. Not to mention that the interface in ZBrush is easy to customize and if you have the keyboard shortcuts down you can easily work with nothing but the bar on top; no problem. Just like Photoshop it's intimidating until you take the time to learn it and not one bit more complex or harder to learn.
    Blaine
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    Chillllllllllllllin

  15. #150
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    Sean, interesting thread and designs
    Blaine
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    Chillllllllllllllin

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