
Originally Posted by
justadeletedguy
This is where it gets complicated, you get asked for one, but you need to include five. After I suggested a Render Tab, H.E brought up the backgrounds issue which brings even more problems with it. A several model render with an image background would look terrible with out Shadows, so you'd need to include some sort of Shadow Catcher function (with Opacity options), then you'd also need to include either an Ambient Occlusion or a Ray-Trace render engine.
The shadow catcher is easy. Poser/Daz Studio have been doing this forever. It's just another model, a plane, a cube, or both or more, set up in the scene to line up with the ground and objects in the background that should have shadows cast on them. But when rendered the only part that shows is the rendered shadow, and its partially transparent, the rest is completely transparent. But as it is now, there's no Opacity control in Sculptris.
An export to a free Render Engine like Kerkythea would work, except I don't believe Kerkythea can use the MAT-Caps Sculptris uses for materials, so some sort of work around would be needed. Wings3d exports to Kerkythea, with options, and might have some good examples of this