1. #346

    Default New CollarBrush_FH

    Hi guys!. This time i want to contribute with a new insert multimesh for making shirt collars very fast.



    It works as any other IMM curve tool But i decided to create a mesh (FrameCollar) to easily create a closed curve with the Frame Mesh function. You can download and read the instructions here

    Cheers!

    F.


  2. #347
    Senior Member Follow User Gallery
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    Default

    You're absolutely welcome Some really cool stuff on your thread

    Quote Originally Posted by PFC666 View Post
    thanks for your brushes Imm
    I have used many times
    are wonderful
    a hug
    http://www.zbrushcentral.com/showthr...=1#post1011777

  3. #348

    Default

    101 greeble (Style A) . Check back for additional set soon.
    Brush is set to draw a random mesh each time.



    http://www.project1media.com/downloads/Greeble_A.zip

  4. #349
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    Default

    These look fascinating, can't wait to try them. Thanks so much!

    Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  5. #350
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    i was planning to made something similar, your are great..love that greeble panels..i've made this in seconds using the greebles on a plane, making a disp map after a grabdoc and applied it on a simple cylinder...thx again. Probably i'll add my own.


  6. #351
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    Luxifer Hi, could you tell me the basic geometric process to create these fantastic structures?

  7. #352

    Default

    LVXIFER I hope you still plan to. Can't have enough greebles

  8. #353
    Senior Member Follow User Gallery
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    Lightbulb Architect Brush

    Hi guys,
    My laptop is at the shop so I dont have the possibility to make anything.

    but here's an idea:
    an architect IMM brush, with windows, doors, roofing etc

  9. #354
    Senior Member Follow User Gallery
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    Cool Very cool greebles...

    ...and a gallery who can maybe gives some idea!

    And cheers to MealeaYing who have made a Multimesh (#30) named with my Nickname!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  10. #355
    New Member Follow User Gallery
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    Question Excuse me!

    Quote Originally Posted by StormRising View Post
    MV Spikes is a collection of spikes/studs for everything from leather jackets to warrior armor and cleats. As the spike must apply pointing up. The thumbnails previews show a top down view of them. If anybody can help me to alter this brush to show side view thumbnails of the insert meshes yet still apply them in the proper direction I would appreciate it. Enjoy my spikes!


    Hello i am crating something like this, but not with spikes, what i meant to say is that i am creating a multimesh that i am placing them in the sphere, how can i create such multimesh after collocating them in top of the sphere? Crete mesh, or create multimesh?...i know the word said it all multi mesh, but i want to be sure. One other thing is, on what level of poly do i have to create the mesh? here is the amount of poly the meshes have, each one....
    <----- Do i have to low them, or is ok for me to create them as there are one last thing how high or low my poly of the spheare should be?...

    P.S. Thanks for the help/info.
    -----One brush at the time-----

  11. #356

    Default

    Quote Originally Posted by ThePriest View Post
    101 greeble (Style A) . Check back for additional set soon.
    Brush is set to draw a random mesh each time.



    [URL="http://www.project1media.com/downloads/Greeble_A.zip"]http://www.project1media.com/downloads/GreebleA.zip[/URL]
    any issue with using these brushes for commercial work?

  12. #357
    New Member Follow User Gallery
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    Default

    awesome, thanks!

  13. #358
    Senior Member Follow User Gallery
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    Default Human Skeleton

    Here's a full human skeleton I'd like to contribute for the community.
    It's not perfect, but I worked pretty hard studying to get it accurate and clean.
    The link is to download a ZIP including an IMM brush along with the full ZBrush model.
    Each subtool in the IMM should have re-constructable SubDivisions and be polygrouped.

    Happy Zbrushing & 4th of July!! Enjoy

    -----------Download-----------

  14. #359
    Senior Member Follow User Gallery
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    Freiburg, Selva Negra
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    Default

    Quote Originally Posted by Joe Black View Post
    Here's a full human skeleton I'd like to contribute for the community.
    It's not perfect, but I worked pretty hard studying to get it accurate and clean.
    The link is to download a ZIP including an IMM brush along with the full ZBrush model.
    Each subtool in the IMM should have re-constructable SubDivisions and be polygrouped.

    Happy Zbrushing & 4th of July!! Enjoy

    -----------Download-----------
    Your IMM-brush looks very nice, and could be extremely useful, I reallly appreciate your sharing, but the filefactory download tries to install a lot of unwanted programms, and my antivirus software runs wild notifying the malware "Adware.Gen7". I had to stop the download.

  15. #360
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    Default

    Yeah,..
    same problem.
    Z Google Drive: https://docs.google.com/folder/d/0B-...lJWFZVdVk/edit Brushes,Meshes
    Z One Drive: http://sdrv.ms/173HMjl Textures,Alpha's
    ZDropboxDrive: https://www.dropbox.com/sh/4olxixt5vaa224k/rFax7w8AS9 UI,Hotkeys,Macros,Materials,Tutorials,Rigs, and more
    Z You Tube Drive: https://www.youtube.com/user/zmaxer01/videos

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