Hey guys long time no post:) With the release of the new version, I was going to simply post my beta images to myoriginal sketchbook thread.
Its a decent thread with of decent work:
But I think its time I moved on to a new sketch blog. Something that I keep for myself and myself alone. I’ve been very busy and hence as such havent had a lot of time for personal work. This thread is just for me to escape and get away. So like what you like, or not haha. Its not for you
Anyway with the release of the new beta came new challenges, and new tools, the one tool I gravitated towards (as seen on the website’s page and zclassroom) was the new Qremesher. The idea of automatic and influenced retopology excited me. I wanted to see what I could push and what I could do in a day.
What you are looking at has been rendered in maya, however this character started from a sphere and at NO TIME, was any thing but ZBRUSH used in the modeling, texturing, UVing, retopologizing, etc. of this character
[youtubehd]c0ecE-NOOWM&hd=1[/youtubehd]
Qremesher
How I got to this point can be summarized by how I did another model of mine for the beta, a male and female from a sphere.
The idea was to start with a simple sphere and dynamesh the crap out of it until it was in the shape of a human male:
I then painted on the curves using the Qremesher brush, what followed was simple amazement
Before and after
and a variation
I then continued the process and roughed in a woman the same way