Hey guys long time no post
With the release of the new version, I was going to simply post my beta images to my original sketchbook thread.
Its a decent thread with of decent work:
But I think its time I moved on to a new sketch blog. Something that I keep for myself and myself alone. I've been very busy and hence as such havent had a lot of time for personal work. This thread is just for me to escape and get away. So like what you like, or not haha. Its not for you :P
Anyway with the release of the new beta came new challenges, and new tools, the one tool I gravitated towards (as seen on the website's page and zclassroom) was the new Qremesher. The idea of automatic and influenced retopology excited me. I wanted to see what I could push and what I could do in a day.
What you are looking at has been rendered in maya, however this character started from a sphere and at NO TIME, was any thing but ZBRUSH used in the modeling, texturing, UVing, retopologizing, etc. of this character
Qremesher
How I got to this point can be summarized by how I did another model of mine for the beta, a male and female from a sphere.
The idea was to start with a simple sphere and dynamesh the crap out of it until it was in the shape of a human male:
I then painted on the curves using the Qremesher brush, what followed was simple amazement