Did a detail pass on the face, might use it in a different capacity for the image. I don't know yet. going for more of a brutish almost stylized strength feel
the detail pass is great, ,,,only i wonder about the strong skin pores on top of his head, i never have seen there such pores. usually at this place the skin is more like "baby skin" ... and, i love the lightset up, it does a lot to sell the sculpt!
a sketch from a sphere, stylized older female, just a block in finding forms, kinda going with a bit of a pedro conti vibe with this one. I might see it through, on the detail pass, I'm thinking either a maid or something of that sort maybe with glasses, we'll see.
something I sketched today, I haven't had a ton a time to finish any project I started lately because its been a busy time at work. But I think I may be able to see some through to completion soon.
a bit of an update of the popeye sculpt piece I did a few nights ago, I retopoed it for realtime, and baked out a few maps for the skin. popped it in Marmoset.
added a few more maps to the skin shader, helping flesh it out a bit, and then began to throw some of the low poly block ins in there, except the pants which is a decimated mesh