My body is ready!
But my mind isn't... MIND BLOWING!
Wow, thank you Pixologic!
That was a surprice. I didn't expected it before Siggraph!
Keep up the great work.
well now, after the zclassroom thumbs leaked last week I thought maybe we'd get a sneak peek and maybe a release date and more info at siggraph...
but i never expected we'd get it straight up....most excellent...
i was hoping it would be available in time for a challenge i've got coming up and it certainly did
top work pixologic
Got it and lovin' it!
Have to close it for a bit and watch all the new tute vids!
Thanks a ton!
Vector Displacement map export quality has been improved. ?
Vraydoes not support for 4R3 Vector Displacement ,"Nope, still won't work. The UVW tangent space used by ZBrush is completely different from the one expected by V-Ray. We are still waiting for a piece of information from Pixologic in order to implement support for the same tangent space. For the moment, as Johan suggested, going through Mudbox will work better.
Vlado says (Behind man of vray)
Wow! Thanks Pixologic
Have it up and running now. QRmesher is NO JOKE! Oh My god this is going to be a time saver!
Today is my birthday and I just installed the update. Aw shucks guys, you shouldn't have but I am so glad you did. Best birthday gift ever! love you guys at Pixologic. Michael
i`ve tested q remesher and works perfectly i have no words, finally retopology tools in z brush are what i`ve always wanted, now i have to test the topology brush to make perfect topology for animation, but, topology for sculpting is not a barrier in any way anymore. thnx a lot pixologix, thnks a lot
Dynamesh now goes up to 2048! It seems you've answered my prayers, thanks Pixologic.
thanks to the z-team and michael p. for vids.
Last edited by pabgo; 08-01-12 at 09:39 AM.