1. #1
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    Talking Female Technician Character [form Massive Black Concept]

    I have been working this character from a concept I found on Massive Black's website, you will have to scroll right a bit to see the concept I used [4th Concept on page].

    I used Zbrush to block the body in with Z-spheres, then imported to Maya to build base geometry for the clothing and accessories. I brought the accessories into Zbrush to shape and sculpt on details.

    I would love to hear any critique or thoughts on the sculpt and/or its fulfillment of the concept.
    Please click the attachments to see a closer view.

    Thanks - C.F.


  2. #2

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    It's looking good! Keep pushing it. Maybe take another pass at the boots. Specifically, the feet.

  3. #3
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    Quote Originally Posted by senatorgreaves View Post
    It's looking good! Keep pushing it. Maybe take another pass at the boots. Specifically, the feet.
    Thanks Senator, I appreciate the insight.

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