Hi there, I'm Daniel from p3d.in, the online 3d model viewer.
I have a question I would really appreciate some help with
For specular maps we currently just modulate the intensity using the texture as a gray-scale map. However we want to add support for specular color maps.
The thing is there are two options to do this:
1. keep specular intensity and color maps separate. Intensity map would always be grayscale and color map would be plain colors
2. use a single color map to also modulate the intensity. In this case the map would look like both intensity and color maps multiplied together, and the result would look the same in p3d.in
I come from a software that allows for any type of combination so is there a standard for this or is it a matter of personal preference?
I'm opening a poll here with the two options!
thank you very much