Hello folks !
I wanted to ask whether there was a way to record a sculpting session and decide on the interpolating cameras and cool stuff later on.
Apparently, so far we got two options.
- Record a session with the user camera, which is kind of just recording your own screen as you work.
- Record around your model with camera keyframing using the Timeline.
I was wondering : Is there a way to get both things at the same time? Like recording a sculpting session in the memory, with the strokes etc. then choose how the camera will flow around it. It would be cool if the sculpting session was stored in the timeline.
So far I wasn’t able to find anything near it. It’d be cool to see a Zbrush model being done without this horrible user camera that just screws up the whole video thing and make it really unaesthetic.
Do you know if there is a way to do this? Is there any Zscript that would help?
Thank you !