1. #46
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    Default

    Ă“timo trabalho

  2. #47
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    Default 'Pawblo"

    I wanted to take a break from realism with this side project
    inspired by Narcos and a Mac Smith concept. As I honed in
    on the fur I wasn't able to escape the details and went a little
    nuts on fur sculpting. It definitely has me wanting to try some
    fur tests soon.



    Mac Smith concept:
    https://www.artstation.com/artwork/ox0EJ



  3. #48
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    Default Assassin's Creed: Aguilar McFarlane Toys

    Aguilar was developed a little under a year ago for the Assassin's Creed
    movie toy line from McFarlane. I was told to go nuts with detail which is
    always one of my favorite things. A colored, rough scan was provided for
    reference which was invaluable during the detailing phase.
    Art Directed by: Mike Gulen



    https://www.artstation.com/artwork/QN8E4



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  4. #49
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    nice job,

  5. #50
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    Thanks Masart!

  6. #51
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    Default TWD: Ezekiel and Shiva

    Last spring I had to the pleasure of sculpting this bad ass pair of warriors from
    The Walking Dead comics for McFarlane Toys. Everything was sculpted in Zbrush
    and rendered in Keyshot.








  7. #52
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    Default Gorgeous

    Seriously beautiful sculpting dude, Love it!
    Aiman3d.com - Portfolio - https://www.facebook.com/Aiman3D/
    3dsmiths.com - Business - Digital Sculpture and 3d printing service
    Fungisaurs.com - IP - Dinosaur-Mushroom hybrids toys/game/animation

  8. #53
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    Thanks Aiman! This was a fun piece for sure.

  9. #54
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    That is absolute awesomeness!!

  10. #55
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    great piece! nice details and comp!

  11. #56
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    Very nice!

  12. #57
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    This is so inspiring !
    Thank you for sharing !

  13. #58
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    Great detail! And thanks for sharing!

  14. #59

    Default How did?

    Very cool man!
    How did you do the blood. Looks like a recent Michael Dunnam Brush I've seen.

  15. #60
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    @GarryLewis

    Thank you. I started the blood with sphere, then used the SnakeHook and Move brushes to
    pull out the forms and standard/claytubes to shape everything while using dymamesh to preserve
    it's resolution. After I got an overall shape I liked, I masked out areas I'd like to see holes, duplicated
    the subtool, hid and deleted unmasked and extruded what was left. Then I activated dynamesh
    and smoothed out those pieces and used them to subtract from the original blood subtool, then
    continued forming and smoothing.

    Probably could've done it with shadowbox now that I've think back on it.

    @djurdja, fanofdp, Tristanartform

    Thank you so much, it was a very rewarding piece.

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