1. #1
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    Default My first Sketchbook

    4 hour Rodin study. The plus side is that it strongly resembles a friend of mine.



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    What did you render this in?

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    BPR in zbrush.

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    I have yet to create a realistic render in Zbrush but these look great!
    Any chance you could share your render/lightcap settings? Are you using a custom material?

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    Thanks Thokash, I use the default wax shader available in the lightbox on startup, and place one or two lights.
    The render went into photoshop where I used levels to get deeper shadows. I really need to dig deeper into the
    Zbrush rendering options.

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    Thanks I'll definitely try that.
    Again, these look amazing.

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    Default Ugly Creature

    I'm working off a friend's design to try my hand at a creature.

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    This is my first crack at fiber mesh hair.

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    Default Speed Sculpting hero/villain sessions

    I started a speed sculpting series to give me room to grow when I'm sort of ideas, or just need to sculpt something. The subject is heroes and
    villains based mainly on comics with a splash of love for video game characters as well. The mission is to do the first thirty or so as three
    hour heads or six hour torso sessions with the time spent dwindling down after sculpt 30-40. My end goal is to have around 100 sculpts, then
    take 5 of the best to completion. Hopefully at he end of this journey I'll be surer and swifter when it comes to establishing anatomy, posing and zbrush in general. Hop you cats enjoy.


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    Default Punisher WIP

    Resurrecting this thread for a new piece: Punisher from the Garth Ennis period. Going to push to have this done before the new year
    not sure if I'll paint him.


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    Here's an update on Frank, I revisited his anatomy and started carving into the cloth.
    Trying something different and going more for interesting shapes and less concerned with
    copying life. My goal is to make an interesting looking sculpt and maintain the original
    flavor that drew me towards this character. Moving onto the bag and accessories next.


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    Default Portrait refinement

    Got the cloth settled the way I wanted and spent the recent session on the hair and portrait.
    His face still needs some work before I start detailing but he's pretty close to the picture I have
    in mind.




  13. #13

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    Imo the cloth wrinkles look really, really good, also for the Rodin study I think you made her nose just a fraction too long and hook shaped, its a very minor thing, but still I noticed it so I thought of letting you know.

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    @Renderluz

    Thanks man, I started off with a rough Marvelous Designer calculation with some
    good photo reference. Kudos on the Rodin observation, I really need to do another one
    of those studies down the road at some point.

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    Default Final pass

    Coming down the last stretch with this guy, I worked out all the issues
    with the face and pose so now all that's left is detail and color
    The base I chose to keep simple so as not to draw attention from all the
    work in the body.



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