1. #1
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    Smile Mecha_Cerebrum

    Hi there!
    Actually i would to share my new 3Dstuff, i'm trying to finish an old mecha in SF room environment completely with zbrush, render with vray, still work in progress...10%
    I hope you will like it!




    Vang Chi
    CG ARTIST
    CONCEPT MECHA
    www.vangcki.com
    vangcki@gmail.com

  2. #2
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    Default

    Looking good mate! Really clean shapes, it fits really to the renders.
    Can't wait to see more coming here!
    Keep it up!

  3. #3
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    Default

    Thanks Julien!

    It's still work in progress but with 2 new pictures,

    Only a big head alien in helmet

    Vang Chi
    CG ARTIST
    CONCEPT MECHA
    www.vangcki.com
    vangcki@gmail.com

  4. #4
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    Default

    looks real sexy, for pieces like this, are you using reference?

  5. #5
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    Default Please help. Or direct me a link to youtube on some help!!!

    Hi! I was wanting to know if some1 can help me. & I am sry for an off topic question. But can't seem to fiind the answer that I'm looking for. How can I zoom out fot the light background. & How can I blend
    the background with the model. I'm trying to set up the light caps for the correct shadow falloffs. & blend in the right color for the rocks to the mountain gate. But as I said. I can't find the answers that I'm
    looking for. Please help or reply a link to a youtube turtorial. Here is a pic of what I'm talking about. & Also let me know what you think of the model its self. I consider any feedback as help. The good & the
    bad feed back. Thank you......
    Just follow this link of some of my work.

    http://www.facebook.com/media/set/?s...0741676&type=3

  6. #6
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    Thumbs up

    Nice one man!
    I have no patience to cleanly build work like this in zbrush haha. I'd imagine your using a fair few alphas now?

    Cheers,
    Nash

  7. #7
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    Default Awesome!!

    Damn that is neat!!

    Question!! that is quite obviously not a single mesh. So do you bring in primitives or objs from maya/max or what?

    Again! lovely!
    "All that is necessary for the triumph of evil is that good men do nothing" - Burke

  8. #8
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    Default

    Yes, good work, but i would like a bigger picture if possible, im afraid those pics to be too small.

  9. #9
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    Default

    sorry for the late, i need time..

    still in progress...

    Vang Chi
    CG ARTIST
    CONCEPT MECHA
    www.vangcki.com
    vangcki@gmail.com

  10. #10
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    Default

    I still don't know where you are going, but I like it!
    Last edited by Braga.3D; 08-09-12 at 05:08 PM.

  11. #11
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    Default

    Great job, can't wait to see it finished!

  12. #12
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    Default

    Freewaldo: hehe, big pics at soon specially for the final image.


    Wasiq_haris: all is scupted with zbrush, dont use 3dsmax primitives or avec mesh.


    MikeANash: yes, Mike i've used few custom alphas but my patience it's not bigger than yours


    Pabgo: No, i don't use any reference only with the feeling.
    Vang Chi
    CG ARTIST
    CONCEPT MECHA
    www.vangcki.com
    vangcki@gmail.com

  13. #13
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    Smile

    Hi there!
    i put 2 pictures,
    One is old concept render directly from vray (i've decimated all subtools) and other from zbrush bpr render.
    new concept head mech.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	render_test_exosuit_g.jpg 
Views:	67 
Size:	201.4 KB 
ID:	322860  
    Vang Chi
    CG ARTIST
    CONCEPT MECHA
    www.vangcki.com
    vangcki@gmail.com

  14. #14

  15. #15
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    Default

    this is pretty insane!

    I think I like the first design of the helmet better, but that is just me.

    Keep it up!
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread
    Primal Carnage

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