Actually i would to share my new 3Dstuff, i'm trying to finish an old mecha in SF room environment completely with zbrush, render with vray, still work in progress...10%
I hope you will like it!
Looking good mate! Really clean shapes, it fits really to the renders.
Can't wait to see more coming here!
Keep it up!
looks real sexy, for pieces like this, are you using reference?
Hi! I was wanting to know if some1 can help me. & I am sry for an off topic question. But can't seem to fiind the answer that I'm looking for. How can I zoom out fot the light background. & How can I blend
the background with the model. I'm trying to set up the light caps for the correct shadow falloffs. & blend in the right color for the rocks to the mountain gate. But as I said. I can't find the answers that I'm
looking for. Please help or reply a link to a youtube turtorial. Here is a pic of what I'm talking about. & Also let me know what you think of the model its self. I consider any feedback as help. The good & the
bad feed back. Thank you......
Just follow this link of some of my work.
Damn that is neat!!
Question!! that is quite obviously not a single mesh. So do you bring in primitives or objs from maya/max or what?
"All that is necessary for the triumph of evil is that good men do nothing" - Burke
Yes, good work, but i would like a bigger picture if possible, im afraid those pics to be too small.
I still don't know where you are going, but I like it!
Last edited by Braga.3D; 08-09-12 at 06:08 PM.
Freewaldo: hehe, big pics at soon specially for the final image.
Wasiq_haris: all is scupted with zbrush, dont use 3dsmax primitives or avec mesh.
MikeANash: yes, Mike i've used few custom alphas but my patience it's not bigger than yours
Pabgo: No, i don't use any reference only with the feeling.