Actually i would to share my new 3Dstuff, i'm trying to finish an old mecha in SF room environment completely with zbrush, render with vray, still work in progress...10%
I hope you will like it!
Looking good mate! Really clean shapes, it fits really to the renders.
Can't wait to see more coming here!
Keep it up!
Hi! I was wanting to know if some1 can help me. & I am sry for an off topic question. But can't seem to fiind the answer that I'm looking for. How can I zoom out fot the light background. & How can I blend
the background with the model. I'm trying to set up the light caps for the correct shadow falloffs. & blend in the right color for the rocks to the mountain gate. But as I said. I can't find the answers that I'm
looking for. Please help or reply a link to a youtube turtorial. Here is a pic of what I'm talking about. & Also let me know what you think of the model its self. I consider any feedback as help. The good & the
bad feed back. Thank you......
Just follow this link of some of my work.
Damn that is neat!!
Question!! that is quite obviously not a single mesh. So do you bring in primitives or objs from maya/max or what?
"All that is necessary for the triumph of evil is that good men do nothing" - Burke
Yes, good work, but i would like a bigger picture if possible, im afraid those pics to be too small.
I still don't know where you are going, but I like it!
Last edited by Braga.3D; 08-09-12 at 05:08 PM.
Freewaldo: hehe, big pics at soon specially for the final image.
Wasiq_haris: all is scupted with zbrush, dont use 3dsmax primitives or avec mesh.
MikeANash: yes, Mike i've used few custom alphas but my patience it's not bigger than yours
Pabgo: No, i don't use any reference only with the feeling.