1. #1
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    Default Ben Grimm



    The Thing. Had great fun on this sculpt. Dynamesh made it really easy to sculpt the basic form in about three hours.

    Light cap has been a blast getting dramatic lighting.

    Surface detail was generated with a three gradated alphas.

    The DamStandard brush has become one of my favorite brushes.

    Enjoy!

    Cheers!
    WillBrownMedia
    Available for freelance

    My Website
    http://www.willbrownmedia.com/WillBrownmMedia/WillBrownMedia.html

  2. #2
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    Default

    Totally enjoying your take on The Thing, and yeah Dynamesh is the truth! lol

  3. #3
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    Default Dynamesh Rules

    Quote Originally Posted by truubluu View Post
    Totally enjoying your take on The Thing, and yeah Dynamesh is the truth! lol
    Dynamesh makes short work of things like fingers and toes. I love the quality of the topology just using Dynamesh. It really helped on this work to stay at a low mesh size for limbs before moving on to a subdivision level that allows the surface details.

    Most of the sculpt was done below 200K polys.

    The full mesh ended up just a bit a above 2 million polys.

    Thanks for the compliment!
    Cheers!
    WillBrownMedia
    Available for freelance

    My Website
    http://www.willbrownmedia.com/WillBrownmMedia/WillBrownMedia.html

  4. #4
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    Default Ben Grimm Update

    Added a few things to this and changed the Lightcap.

    WillBrownMedia
    Available for freelance

    My Website
    http://www.willbrownmedia.com/WillBrownmMedia/WillBrownMedia.html

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