1. #1
    New Member User Gallery
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    Nov 2011
    Location
    Hamburg, Germany
    Age
    30
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    5

    Post Nyx says 'Hi'!

    ...actually I do...


    Hello folks,

    my name is Marko, I am 29 yrs old, and Im a 2D/3D Artist from Hamburg, Germany. Although I have been following the website for quite a while, I never posted anything. After completing my last project I decided to share it with you, and become more active, since this seems like a nice place to be

    I would like to present Nyx to you. She has been created for a Browser Game I work on, called 'DarkOrbit' (Bigpoint). Nyx is a neutral Questgiver, guiding and helping the player throughout the game.

    The basemesh and unwrapp I did in 3DsMax, and brought everything to ZBrush, where I did most of the job. I have sculpted her Hair first, but then decided to try it out with Fibermesh, which gave me a headache in the beginning.
    After setting up Lightcap, I made a few renderings and composed them in PS. Very little overpainting was done on the hair, eye and lip.

    I hope you like her.



    Last but not least, I want to thank you for all the great help, tutorials, tips & tricks I have got from this great community.

    cheers,

    M.


    (Final Rendering)


    (Overview)


    (Character Sheet)


    (Composition)
    Last edited by ActionM; 07-17-12 at 09:19 AM. Reason: correction

  2. #2
    Senior Member User Gallery
    Join Date
    May 2010
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    Los Angeles
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    200

    Default

    Fantastic Job Love the hair, looks very natural.

  3. #3
    Senior Member User Gallery
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    Nov 2006
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    425

    Default

    Excellent job! Very well done, especially the face and hair.

    Cheers!
    TheRazorsEdge

    "Knowing is not enough, we must apply. Willing is not enough, we must do."
    - Bruce Lee -

  4. #4
    New Member User Gallery
    Join Date
    Nov 2011
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    Hamburg, Germany
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    30
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    Default

    I accidently removed the first image. Its back now

  5. #5
    New Member User Gallery
    Join Date
    Nov 2011
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    Hamburg, Germany
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    Default

    I did sculpt her Hair first, but then I stumbled upon 'Fibermesh'. Since I was new to R3 and Fibermesh, I had some problems in the beginning handling the Hair and bringing it in the right shape. Feel and usage of the Tools was new, so I had to play around and watch tutorials to get an understanding.
    My focus was on her face and hair, although I wasnt disregarding the rest of the body. She was needed in high-res for marketing purposes. I got tons of feedback from all sides, which was contrary in many cases. Especially about her cleavage. I worked very close with my Concept Artist Young-Il Shim. We figured that its necessary to filter out personal taste (from others) and keep a focus. I think it works
    I can post some more shots and closeups.

    Im glad you like the way she turned out.

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