hey hey hey great work,really like the gray scale render.hope you grab the top row.,
hey hey hey great work,really like the gray scale render.hope you grab the top row.,
http://madheadart.blogspot.com/
wow, really nice shader and render.![]()
Excellent zbrush work,
I like these your latest renders they have a nice contrast to them, it remind me of old photo's.
Btw is this still Maya Mental ray or did you use Vray on these last few images.
Also if he is smoking a cigar with that much smoke he would be squinting his eyelids a bit more.
Last edited by sclptr; 07-17-12 at 08:46 PM.
Garrick
Available for freelance projects both large and small.
http://www.facebook.com/3DSculpture
My werks
gqstudio1@yahoo.com
@sculptor.zb: Thanks a lot !
@Dman3d: Thanks a lot !
@ActionM: Thanks a lot ! Honestly I had so much problem with hair and I'm not 100% happy with the result I got on his hairs. I was using Shave and a hair cut for Maya 2012 and I got a bug there which I couldn't render with mental ray and raytrace shadows and I couldn't move to an older version of Maya. For the next job I'm gonna use an older version and planing to use fibermesh+Maya hair and fur.
@MINTY: Thanks a lot man! I used mental ray Maya 2012 for rendering and some color corrections in photoshop like level, contrast and colors.Honestly I don't know about Rod Steiger
@Derek Frenzo: Thanks a lot man!
@hendrik F: Thanks a lot man! I used Mentral on this job.I'll render a 360 for my reel sometimes this year.I used Zbrush to sculpt ( Using dynamesh), Resurfacing,UV's made by UV master(AWESOME UV PLUGIN) and also I used zbrush poly paint to hand paint all the textures on his head and no image used. Just to texture his cloth I used some images as well.
@madhead: Thanks a lot man! I thought some people would be interested to see it like an old mafia guy which should be in black and whiteand you never know about top row but hopefully it's good enough for top row.
@chemicalbamboo: Thanks a lot man!
@sclptr: Thanks a lot! all the renders are done by Maya2012+Mental Ray. I want to try Vray but maybe in the near future.Thanks for the comment on his eyelids If I get time I will change some stuff on him but at this moment I want to start another job honestly but for my showreel I will fix the mistakes.
Thanks a lot for all the replies C&C's guys!!
wow, brilliant, why it isn't in toprow?!?!
@alshakno: Thanks manHopefully it's good enough for top row
haha.
Hey guys, What do you think about this type of colors in comparison with the first images?
![]()
Last edited by siamak_cgm; 07-18-12 at 10:05 PM.
I think the color and filter effect of the first one was better. Has a more grainy, aged feel to it. Either way, very good model and render
Nice job with this guy.
I think this last render works much better.
For one, the blacks are much richer in this image, helping to frame the character and create emphasis on his face.
Two, this cool, almost monochromatic palette appeals more to my taste, which is only an opinion, but generally Black and White always comes across more serious and makes the lighting more powerful. Your
palette is accomplishing that.
Three, there's a nice sense of atmosphere because of the blur, but with the rich blacks as mentioned earlier, the background lighting elements retain a crisp ambiance.
Furthermore, I liked the first renders, but when the grain becomes so dense and subdues the rich blacks, it can get a little forced. Sometimes that may be the goal, so it's always up in the air which way
to go about it.
Clothes look great! My only critique would be to see a little moisture on and around the cigar and lips, maybe some other parts of the flesh, but really just small things at this point.
Cool expression and background!
www.mauryruiz.com, http://mauryruiz.cghub.com/, http://vimeo.com/user6659096
Concept Artist & Creature Designer
this character has that unique look of a badass guy. great expression, textures and modeling! 5 stars!
About the color palette : I feel you had a stronger palette on the first image.... but everything was too light. Overall contrast is way better on the new version... So I guess you could go "in between" and get a pretty decent feel to it.
That said, the very monochrome version you just posted works quite well too. It's all about personal taste I guess.
Great sculpt, by the way.
Jonathan
Great render and modeling here !
WOW GOT THE TOP ROW! THANKS ZBC!!
@sankar82: thanks a lot !
@Muary Ruiz: Thanks a lot man! good stuff!
@Uber: thanks a lot! and thanks for stars
@jkemp: Thanks a lot man! I tried what you said regarding the colors and here you can check the result !! i like it myself!
@Guedin: Thanks a lot man!!
![]()
Last edited by siamak_cgm; 07-19-12 at 02:54 PM.
WOW that's so nice, especially like the material on the hat.
Makes me think Ive got so much to learn.
And to right it's on the top shelf.
This is one great piece. Everyone of these pictures that you have provided here is great. I love so much of it but I will just mention how well you rendered the eyes.
The lighting and coloring makes the eyes look real. Truly real. I don't mean to get bogged down here by the technical aspects because
this is masterful at every level, and I appreciate all the details.
I just wonder at what point, when working, do you subdivide to such a high level? I see the sculpt screen shot shows that there are something
like 26 million polys. Not sure I can save something that large. In any case this is beautifully executed and rendered.
@bogeywash: thanks a lot man! i will share about the shader if you want! its just about lots of tweaks and trying to match it with real life stuff!
@artbot: thanks man! you made my night i! i was worried if i did a good shading on the eyes and i would say the hardest part was the eyes !! the model is about 12 million poly!
usually i will try to sculpt something looking good without details and when I'm kinda happy i will add the small details on the highest subdivision and then after i will tweak everything together till i get the right look.
the details are created by using some of the zbrush alphas+some i made + sculpting over the details to make them more realistic and i used standard brush and Dam_Standard! (hope i could give you a good answer)