1. #1
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    Default Adding additional objects to character

    Hi again, I am modeling a head and the character needs a pith helmet and a pair of horned rimmed glasses, a parasol and a sack.

    Is there a trick to adding these additional objects. I tried to add the pith helmet to the head--i placed and sized it and moved it to the head but when i tried to make it fit by sizing it again, i was unable to do so and i could not move the object individually of each other--it seemed like once i had place the hat so that it touched the head, i could not move it up and down or size it to modify adjustments.

    What am I doing wrong?...and thanks so much!

  2. #2
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    ok, i think I figured out some of it but i am still confused about one thing. Once I go to scale an object can i change the axis along which I wish to scale? If I can figure that out I think I am on my way.

  3. #3
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    Default re

    If you're only using Sculptris, might I also suggest Meshmixer. Meshmixer alows for extract/extrusion of parts, so you can make clothing that fits your model. When I posted this challenge , I was using Meshmixer for these cars. I've since updated my technique to using Wings3d and Quad models, but the idea is still the same. Extrude on the Normal. Either in or out will build little rim areas to show lights, clothing, jointed parts, etc. You can Extract/Extrude for new objects. And there's a Smooth Boundaries button in Selection mode that makes it real easy. Meshmixer makes and uses the same kind of Tri-based models a Sculptris, so import/export is usually not a problem. This vid was posted long ago, before Autodesk bought Meshmixer. It's 9 minutes of your life you won't get back, but it's pretty good. He gets into using Meshmixer about half-way through ....



    That's Alpha 5 Sculptris btw, and he's using the little AutoHotkey app. It's still posted here somewhere, and still works, mostly.
    Last edited by justadeletedguy; 07-13-12 at 05:29 AM.

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    Thanks Justdeleted, I just downloaded meshmixer a couple of days ago and have only had to time to glance at it--i will watch this vid and go back to it. Thanks!

    OH, I was in Blender yesterday and got the urge to create a plague mask with the idea of importing it as an object into sculptris and detailing it. I made the base model in Blender and imported it and what I got was a real mess.

    I think that is because I used the sculpted prim mesh option on the Blender 2.49 version (for virtual worlds) so I am going to go back and remake it using the standard geometries in this case the almighty cylinder.

    OH and regarding Virtual Worlds, there is a new market opening up for modelers if you are not already aware--Second Life is now allow mesh into its worlds (used to be sculpted prims). You have to save your models to the Collada format. But there is a market for mesh objects especially clothes (rigged)---I don't do my work in this world but I was talking to some content creators and they told me that people are scrambling to acquire mesh models that they can sell as their own products--might be worth looking into.
    Last edited by jayd; 07-13-12 at 08:20 AM.

  5. #5
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    Wow, I'd never heard of Meshmixer before! So it looks like it gives you the ability to do the equivalent of mesh extraction, like in Zbrush? I've got to check this out!

    And speaking of Second Life and clothing in general. Can you use Second Life clothing on any 3d character you've created? I assume there is a process of getting it to import and fit on your models, but I have no idea how that works. But I've noticed they have some awesome (and TONS) of cool outfits in Second Life. Has anyone used any of them on their characters?
    Last edited by Jman99; 03-24-13 at 10:20 AM. Reason: forgot to ask a question

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