Sculptris to Maya?
Hi all! Im not to sure if this question has been posted anywhere else but is it possible to move the high detailed model from sculptris to maya as a map? Im trying to create the map in maya with the sculptris model to the base model i made but it wont project it, or if anyone knows if its even possible to go from maya to sculptris to maya at all. thx ahead of time.
Export both the base Maya model (assuming it's already UV mapped and all) and the Sculptris model (assuming it's identical to the other in pose, dimentions, rotation, scale and position) as OBJ, take them to XNormal (a free software) and bake the texture maps there.