
Originally Posted by
Yumme
Hey mate!
First, about your question.. I am not sure that I understand what you're saying but I wanted to reply since my first thought went to Unified skin.. Did you go there and fixed everything? Because as far as I know, you should transform the ZS into a mesh first and than make poly grps.. I mean I am not familiar with the 3.5 version... And I didn't try Z Sketching a lot.. but I watched some intro to Zbrush tutorials so I know the basics of it.
Now.. The other question I had.. Why are you taking this approach to learning? I mean, why Z Sketch? It looks nice, mostly the last couple of sculpts but why? Anyway, what I am trying to say is that I am in a similar situation and I just wanted to share this with you: Scott Spencer and his Anatomy book, followed by the Creature Design book and, if you can, start with his Introduction to Zbrush 4.0 from Gnomon.. I know that this can total a decent amount of money but believe me, you will not regret it... I started with his introduction and now I will move on and start his Anatomy book. Give it a try and see how it goes... And let us know if you solved that issue with Z Sketching..