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I don't know if you used the same setup for both renders but I prefer the first one.
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HI, I understand what you mean, the first is the rendering, the second real-time map in the Zbrush.Thank you friend.
I hope my English does not make you feel the pain.
Last edited by qi zhen yu; 07-14-12 at 11:34 AM.
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Wow

Originally Posted by
qi zhen yu
How did you add the glow to all the cracks
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Nice work qi,
I really like the design especially the conrast the lines of the molten lava.
A good day,
R
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thank you ,I use PS to draw these lava.
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Post 79 is nice as well.
I like the subtle color varation in the skin. Makes it look dynamic
a good day,
Ryan
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Post 58
Good looking character. I like how the anatomy has a "chiseled" look, which contrast the organic look of the armour.
keep up the good work,
a good day,
R
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nice
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does anyone know what matcap this is? looks better than my mudbox one i use. would love to have access to this matcap. any ideas?

Originally Posted by
qi zhen yu
Thank you my friend

Last edited by Metrons; 09-12-12 at 02:51 PM.
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I'm sorry, my friend, later modified.
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