Welcome Brandy, posting your work is always a good way to start.
1) No, there isn't
2) Same as 1)
3) On next April 1st
As much as fun yes, better than ZBrush... hm-no
Face converson and reduction...
Originally Posted by Brandy Starbrite
I use Meshlab to reduce the faces (ex: 118mb down to 5mb) and Blender for retopo. Both programs are currently free and worth the download.
April 1st !!! Just can't wait !!!! ....
Hi Brandy. There's no tri's to quads for Sculptris, but you can import a quad model, and keep it quads by turning the Detail slider to 0, you can subdivide and keep quads by using the button (on the right in the middle section). You can import models for Paint that you've UV'd in another app, as long as each polygon has it's own map space, no overlapping. I posted These vids on Retopo using Wings3d and Blender, and there's plenty others too....
hey Brandi, I am using blender myself and i am very new to sculptris and to zbrush--I like the intuitive feel i get with both--I wanted to ask you what you thought of Blender's newest interface--I'm using a mac and a pc but i have not gotten the hang of sculpting in blender, i use it mostly for modeling and for creating sculpted prims for my animal business.
I am still klutzing my way through the new blender inteface and just wanted to know what you think and and these guys are amazing, aren't they?
Thanks alot for the links and info Mr. Justadeletedguy. This'll really help me out.
Hey JAYD! Nice to see another newbie here too. What's up?!
Originally Posted by jayd
Hi Jayd! What's up? I just saw your posted question and I couldn't help but answer you. I must agree with you, that "Sculptris and Z brush has an intuitive feel." I love the fluidity, smoothness and easy goingness of Sculptris. I haven't used Z brush yet, but I have seen it in action. And I must agree, it is a pretty great program.
Quote: "I wanted to ask you what you thought of Blender's newest interface"...............well Jayd, to answer that question.. if you mean the over all changed interface from Blender 2.4 series...to... Blender 2.5 to 2.6 series. I love the fancy Maya inspired look of it. And all of the new plug ins and scripts, implemented into the latest Blender 2.63a. Like for example...... Bmesh. I must admit, I am new to Bmesh like most Blender users. So I can't help anyone in the Bmesh field. Laugh! Unless you're Jonathan Williamson. And even he is still learning Bmesh. He! He!
If you're talking about the new Sculpting interface of Blender 2.63a. Yeah I love all the new sculpting brushes and options. It, meaning 2.63a runs much more perfectly and smoother. And way less glichy than it's predecessors. Thank God for improvement in Blender and it's Sculpting features. Many thanks to Blender team and pals for these improvements. God bless them. Especially Ton Roosendaal........... AKA Mr Blender Head himself.
So you use PC and Mac and haven't gotten the hang of Sculpting in it. But you can model and do other stuff etc? Yeah. I know the feeling. I've been there recently.............................2 and a half months ago to be exact. He! He!
Well to help you out there, download Blender 2.63a, not Blender 2.63! It had to be recalled, because of "SERIOUSLY Annoying GLICHES!" For Real!
You can get Blender 2.63a ( notice the "a" letter ) from Blender.org. Blender 2.64 is not coming out until close to the end of this month. ( Due to more Annoying glitches) Which gives us alot of time to learn all the new stuff in Blender 2.63a.
If you have Blender 2.63a, well good for you Jayd. Then you're in my shoes.
Okay. To make it simple, if you're sculpting in Blender, eg A human model. Or in your, case Animals. Don't use or apply subdivision surface modifier to sculpt with. You can APPLY......... note the word "apply" a subdivision surface modifier at level one, on your base mesh. Add a few more edge loops where you want them. Then use ..........Multires modifier.
The Multires Modifier is what most Blender users use to make Sculpting Art work in Blender.
Don't apply Multires, leave it so you can add more detail to sculpts later on.
Note: Multires adds "ALOT" of polygon faces. So be careful!
Use Subdivide option in Multires, to make more faces on your object. levels 1 to 4 or 5 ....I consider safe. Note: it does not affect your "Actual object or mesh." So you can still do minor tweaks to your creation in EDIT MODE.
Start from Subdivision 2 in multires.. to feather in details. than go to Subdivision 3 to improve quality etc.
The higher you subdivide, the more detailed your Creation looks.
You can even DIAL back to a previous Subdivision eg. level 3 to level 2.... if you want to. From what I've learned.
This "DIAL BACK" is only available in Blender Sculpting and no other Sculpting software. I Must know for sure if this is true. I saw some one on this Sculptris forum or possibly Z brush forum , mention it. Even at Blender sites, some people have said this same thing too. Can someone here on this forum confirm this for me? Pwetty Pwease!!
You can check Blender Cookies,..... " Sculpting a Male Bust tutorial by Kent Trammel" .........if you want to learn Sculpting Basics / advanced stuff. He uses 2.62 in his tutorial. Use 2.63a just to be safe.
Animal business? That sounds so CUTE and COOL. I Wonder what you do?
And yeah, if you're speaking about the guys here at Sculptris and Z brush showing off their artwork. Yeah, they are pretty talented bunch of people!
Whew! That's a wrap. Never typed so much on a forum, in my entire short life.
Bye for now Jayd. I hope you read and enjoy this "long" reply.
I'll respond as soon as I get an answer or another Blender question. Laters Jayd.
Hey Brandi, I am a virtual world animal maker--I use sculpted prims that I create in blender and then I texture the animals using Artrage. But my main focus is to move away from the world of sculpted prims and on to the world of Mesh mostly because I do some illustration and I just started to learn about digital art.
I started making animals after I lost my friend (my dog) about a year ago as a way to work through the grief. I learned blender from a gal over in one of the virtual worlds--just some basics also about a year ago and have been creating animals since then.
But you can only do so many sculpted prims and there is life beyond the virtual worlds and I take art in any form seriously so here I am eager to learn as much as I can.
Reply to Jayd Sorry I took so long to respond.
Zbrush has a slider where you can go up or down subdivision levels. It also has a layer system which can be very useful.
Originally Posted by Brandy Starbrite